Patent classifications
A63F7/0076
Dynamic gameboard
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
Mechanical game assembly system and method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
DYNAMIC GAMEBOARD
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
TOY VEHICLE PLAYSET KIT AND COLLISION GAME
A toy vehicle play set includes a mechanical accelerator for toy vehicles and a game board defining point value zones within a field of play. A collision game may be played with the parts of the kit and with the players contributing their own toy vehicles, in which a first player positions “defensive” vehicles and a second player dynamically introduces a series of “offensive” vehicles into the field of play. Scoring is determined by the at rest positions of the “offensive” vehicles in defined point value zones.
Method for playing a skill-based strategy game
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
BOARD GAME APPARATUS AND METHOD THEREFOR
A board game apparatus, comprising a dented platform having a plurality of dents that are adapted to receive corresponding game pieces, wherein each dent adapted to accommodate a single game piece, and manipulating means adapted for placing the game pieces into desirable dents, or for shifting the position of a game piece between dents.
Mechanical Game Assembly System and Method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
METHOD FOR PLAYING A SKILL-BASED STRATEGY GAME
A method of playing a game includes commencing a building phase, which includes placing a plurality of first player barrier pieces and first player battle pieces, and at least one first player king piece in a first player fortress arrangement, and placing a plurality of second player barrier pieces and second player battle pieces, and at least one second player king piece in a second player fortress arrangement. The method further includes subsequently commencing a battle phase including propelling a first player battle piece toward the second player fortress arrangement, contacting the at least one second player king piece by the first player battle piece, and eliminating the second player king piece in response to being contacted.
Recreational Game Apparatus
The invention is a portable and customizable Skelzies-like game that includes multiple customizable mats and game pieces, which are each adapted to allow the game pieces to slide upon the mats
Highly Configurable Game System
Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer.