Patent classifications
A63F7/382
MANIPULATIVE PUZZLE MAZE
A manipulative puzzle maze is disclosed. The puzzle maze in which a player must pick a solving piece, for example, balls at the start location/s such as peripheral channels and deliver them through a combination of static and moving maze obstacles, such as various pathways and a plurality of gears, to one of several finishing points or home bases. The puzzle maze offers a fun way to develop memory, concentration and logic, can be played in any setting and has high replay value due to different modes of play. The puzzle maze comprises a cog wheel, a base provided with various underflow channels, a rim member, a maze structure, a plurality of gears, and a cover for enclosing the puzzle maze. The maze structure comprises a combination of static and moving maze obstacles such as a plurality of channels and/or passages and openings for forming a maze pattern.
BALL SPINNER
A ball spinner device includes a base, at least three ball supports supported by the base for supporting a ball and allowing the ball to be spun relative to the base, and a support member for directly or indirectly supporting a ball-engaging member, the support member configured to allow positioning of the ball-engaging member on a top center of the ball for at least stabilizing the ball during spinning of the ball and also optionally for causing spinning of the ball.
Educational game and method of making same
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
EDUCATIONAL GAME AND METHOD OF MAKING SAME
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
Integrally-formed finger manipulation skill toy
An integrally-formed finger manipulation skill toy having an elongated central shaft and a bell at each end of the shaft, the bells having a width greater than that of the shaft. The toy has cylindrical symmetry about its longitudinal axis and mirror symmetry about a mirror plane through its midpoint to which the longitudinal axis is a normal vector. The contour when viewed in profile along an axis in the mirror plane and through the midpoint has concave regions in the center and convex regions at the ends.
Mechanical assembly for control of multiple orbiting bodies
A mechanism allowing the control of multiple orbiting bodies comprising: a bearing surface (306) which may or may not be integral to a handle (300); a rotatable section (308) free to move through 360 degrees upon the bearing; and, attached to the rotatable section, an array of two or more pendulums (314, 316) which are first whirled in coplanar orbits and subsequently, via changes made to the attitude of the axis of the rotatable section, in precessing, non-coplanar, non-chaotic orbits equaling the pendulums in number. The pendulums may be identical or have differing properties of length, weight, or aerodynamics affecting their relative tendencies to precess and may be decorated and incorporate elements which emit light and/or sound. In certain applications some or all of these characteristics of length, weight, and aerodynamics, as well as the visual and auditory components are customizable.
Integrally-formed finger manipulation skill toy
An integrally-formed finger manipulation skill toy having an elongated central shaft and a bell at each end of the shaft, the bells having a width greater than that of the shaft. The toy has cylindrical symmetry about its longitudinal axis and mirror symmetry about a mirror plane through its midpoint to which the longitudinal axis is a normal vector. The contour when viewed in profile along an axis in the mirror plane and through the midpoint has concave regions in the center and convex regions at the ends.