G07F17/323

E-TICKET AND E-COUPON, GAME SYSTEM AND METHOD BASED ON E-TICKET AND E-COUPON

A game system and game method wherein an e-ticket is displayed before the start of a game and contains a plurality of game indexes, an open code containing encrypted information about a combination of winning indexes stored on a game server, and information about prizes for a successful search. The user identifies the game indexes in the e-ticket and sends the indexes from the terminal to the game server. The game server compares the indexes, determines the result of the game, and sends an e-coupon to the terminal containing the indexes, the result of the game and an encryption key. The e-coupon allows the user to obtain their prize and/or check on a public resource that the result of encrypting the combination of winning indexes using the aforesaid key matches the open code, and that any alteration of the key and/or the combination of winning indexes corrupts the open code.

ELECTRONIC SPORTS BETTING SYSTEM AND METHOD
20230049657 · 2023-02-16 ·

An electronic sports betting system and method includes a betting extension in a browser of a client computer, communicating with an odds modeling engine of a betting platform. The betting platform defines a tournament structure of an electronic sports tournament comprising teams performing the electronic sports tournament on a computer network, and generates a module for each of a number of distinct parts of the tournament structure. The betting platform successively simulates each module to generate a model for the electronic sports tournament, the model representing possible actions and outcomes by the teams performing each of a number of distinct parts of the tournament structure. The betting platform then models team behavior of each of the teams based on the model, and generates odds of the possible actions and outcomes of the electronic sports tournament based on the successive simulation of each module.

SYSTEM AND PLATFORM FOR DEIDENTIFIED AND DECENTRALIZED SOCIAL GAMING VIA THE BLOCKCHAIN

A system, method, device, and platform for performing a gaming utilizing blockchain. A player profile is created in response to information received from a player. Gaming information is received from the player associated with the one or more games. Selections are assigned to the player for the one or more games utilizing player profile and the gaming information. Winners and a host with each of the one or more games of the one or more games are compensated once the one or more games are completed. The player profile, the gaming information, the selections, and the winners are documented utilizing the blockchain.

Specialized slot machine for conducting a wagering fantasy sports tournament
11557179 · 2023-01-17 ·

A specialized slot machine for conducting a wagering fantasy sports tournament is disclosed. A particular embodiment includes: prompting a plurality of users at a plurality of geographically distributed user platforms to each submit a wager for entry as contestants into a fantasy sports tournament; gathering a plurality of contestants of the fantasy sports tournament into a contestant group; receiving from a contestant of the contestant group credits corresponding to the wager via a value input mechanism of a handheld device, the value input mechanism including a tangible credit storage device to enable a transfer of value from the credit storage device to an account for the contestant in the fantasy sports tournament; and enabling each of the contestants of the contestant group to view athlete cards for selection while the timers are running and while other contestants of the contestant group are viewing the athlete cards for selection.

Multi-sensor monitoring of athletic performance
11590392 · 2023-02-28 · ·

Athletic performance monitoring systems and methods, many of which utilize, in some manner, global positioning satellite (“GPS”) data, provide data and information to athletes and/or to equipment used by athletes during an athletic event. Such systems and methods may provide route information to athletes and/or their trainers, e.g., for pre-event planning, goal setting, and calibration purposes. Such systems and methods optionally may provide real time information to the athlete while the event takes place, e.g., to assist in reaching the pre-set goals. Additionally, data and information collected by such systems and methods may assist in post-event analysis for athletes and their trainers, e.g., to evaluate past performances and to assist in improving future performances.

Method and System for Determining and Displaying Information on the Prize Value of Instant Lottery Tickets Offered for Sale in Multi-Bin Arrays
20180005482 · 2018-01-04 ·

A system and associated method are provided for dispensing lottery tickets at a retail establishment. Lottery tickets are provided for purchase from a dispenser array in the retail establishment, the dispenser array including a plurality of separate bins having a pack of different respective lottery tickets stored therein. The dispenser array is in communication with a central lottery server. Upon loading of a ticket pack into the bins, a code associated with the ticket pack is scanned and transmitted to the central lottery server. With the central lottery server, a total minimum winning prize amount of the lottery tickets in the pack associated with each bin is determined, and a message is generated and transmitted as a function of this minimum total prize amount of the lottery tickets in all of the bins in the array, with the message being displayed to consumers at the retail establishment.

DYNAMIC PLACEMENT OF IN-GAME ADS, IN-GAME PRODUCT PLACEMENT, AND IN-GAME PROMOTIONS IN WAGER-BASED GAME ENVIRONMENTS
20180005483 · 2018-01-04 · ·

Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming

SYSTEMS AND METHODS FOR PROVIDING SECURE DATA FOR WAGERING FOR LIVE SPORTS EVENTS
20180005492 · 2018-01-04 · ·

Systems and methods for live sporting event wagering with data security and integrity are disclosed. At least one input capture device and at least one user device are constructed and configured in network communication with at least one computing platform. The at least one input capture device is configured to transmit live input data relating to a live sporting event to the at least one computing platform in real time or near real time. The at least one computing platform is configured to aggregate and analyze the live input data, thereby creating analyzed data. The at least one computing platform is further configured to set odds for wagering in the live sporting event based on the analyzed data in real time or near real time. The at least one user device is configured to display the odds, receive bets, and transmit the bets to the at least one computing platform.

Device and process for providing mobile gamification
11710375 · 2023-07-25 · ·

A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.

Gaming machine using multiple triggers to determine an award from a subset of displayed awards

A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn on the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated that includes the spinning and stopping of a set of bonus reels through a plurality of bonus spins populating a bonus array with bonus symbols. The bonus reels comprise a combination of symbols reducing display processing requirements and improve mapping random numbers to displayed symbols for display during bonus spins having reduced durations. When completed, an award is determined based according to values associated with less than all of the bonus symbols displayed in a bonus outcome array.