Patent classifications
G07F17/3279
Systems and methods for making use of telemetry tracking devices to enable event based analysis at a live game
In an embodiment, a process to predict a probability of a future event occurring in a present competition includes receiving time-stamped position information of one or more participants in the present competition. The time-stamped position information is captured by a telemetry tracking system during the present competition. The process uses the time-stamped position information to determine a first play situation of the present competition. The process determines, based on at least the first play situation and playing data associated with at least a subset of one or both of a first set of one or more participants and a second set of one or more participants, a prediction of the probability of a first future event occurring at the present competition.
Method of generating separate contests of skill or chance from two independent events
The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.
MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM
The present disclosure provides a system and method for operating a multiplayer (e.g., massively multiplayer) wagering game system. The system groups players based on, e.g., actions of the players (such as a wager amount or an election of the player), the player's hand, or a combination thereof, and determine rankings of the players in each respective groups. The wagering game system allows traditional card games to be played by an unlimited number of players.
Method and system for sorting virtual cards in a gaming environment
Systems and methods for controlling a graphical user interface in a live-game environment are disclosed. The systems and methods comprise obtaining a signal indicative of an output of a Hardware Random Number Generator (HRNG). The output of the HRNG comprising a symbol (e.g. an integer) within a predefined set comprising a plurality M of unique symbols (e.g. 1-75). Further comprising providing a graphical user interface on a display of a remote electronic device, where the graphical user interface comprising a graphical representation having a live video stream (or video feed) of at least the output of the HRNG, and a plurality of graphical elements, each graphical element defining or embodying a virtual card. Further comprising identifying the symbol of the output of the HRNG, determining a virtual card score for each virtual card of the plurality of virtual cards based on the identified symbol, and updating the graphical representation.
Head-to-head jai alai wagering system and method
A head-to-head (H2H) jai alai wager system may include a scoring module, an odds generator, an interface module, a wager module, and a transaction module. The scoring module may be configured to collect scoring related data from a H2H jai alai competition. The odds generator may be configured to receive scoring data from the scoring module and generate odds based at least in part on the scoring data. The interface module may be configured to receive odds data from the odds generator, the odds data comprising odds with respect to a plurality of wagers options corresponding to the H2H jai alai competition. The interface module may generate display data that integrates the odds data with corresponding wager options of the plurality of wagers for graphical display on a user interface. The wager module may receive wager requests from users via user interaction with the user interface. The transaction module may process transactions with respect to the wager requests from users.
METHOD OF GENERATING SEPARATE CONTESTS OF SKILL OR CHANCE FROM TWO INDEPENDENT EVENTS
The systems and methods to generate and manage a separate contest based on two independent and unconnected systems utilize a cooperating fantasy league operator/provider and either a related or separate real-time contest provider. Separate winners for a third contest are determined by combining the performance in a specified daily fantasy league competition and a separate pre-specified performance in a real-time competition.
HEAD-TO-HEAD JAI ALAI WAGERING SYSTEM AND METHOD
A head-to-head (H2H) jai alai wager system may include a scoring module, an odds generator, an interface module, a wager module, and a transaction module. The scoring module may be configured to collect scoring related data from a H2H jai alai competition. The odds generator may be configured to receive scoring data from the scoring module and generate odds based at least in part on the scoring data. The interface module may be configured to receive odds data from the odds generator, the odds data comprising odds with respect to a plurality of wagers options corresponding to the H2H jai alai competition. The interface module may generate display data that integrates the odds data with corresponding wager options of the plurality of wagers for graphical display on a user interface. The wager module may receive wager requests from users via user interaction with the user interface. The transaction module may process transactions with respect to the wager requests from users.
Method and system for heads up game tournament
A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the next game or in the case of poker, the next deal or hand and continuing until all but one of the participants has been eliminated.
SYSTEM FOR REPLAYING A BET
A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience.
MAZE CHASE HYBRID GAMING SYSTEM
An electromechanical gaming system for a maze chase hybrid game, including an entertainment system engine constructed to: provide an entertainment game; display a first icon in a user interface of the entertainment game; communicate an indication when the first icon is consumed; display a second icon, different in appearance from the first icon; communicate the second icon is consumed; a real world engine constructed to: receive the wager of real credits; and communicate the wager outcome of real credits; and the game world engine connected to the entertainment system engine and the real world engine using a communication link, and constructed to: receive the indication when the first icon is consumed; communicate the wager of real credits; receive the indication when the second icon is consumed; and communicate the random outcome of in-game objects.