Patent classifications
G07F17/3297
GAME SYSTEM COMPRISING ROUNDED TOKENS OF DIFFERENT SETS AND BOARD WITH BUMPER ARRAY AND COLLECTION CHUTES
A game system and related method comprise releasing playing tokens of visually distinguishable sets associated with different players in turn into a game board forming a generally vertically extending playing zone, so that the playing tokens move downwardly through an array of bumpers in the playing zone, which are arranged to deflect the playing tokens to randomize movement thereof, and collect in a token collection zone below the array of bumpers, which comprises a plurality of side-by-side chutes configured to receive the playing tokens, until a prescribed plural number of the playing tokens of a common one of the sets are located in a line in the token collection zone to define an initial winning set.
Wagering game system and method with session RTP adjusted based on player skill
A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
CLAW ARCADE GAME WITH PHOTO BOOTH AND METHOD OF MAKING SAME
A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.
ROLLING OBJECT DELIVERY SYSTEM, DEVICE, AND METHOD FOR LEVITATION
A delivery system and method for levitation is disclosed. The delivery system includes an inlet trough; a queue aligned with the inlet trough; a blocker conduit aligned with the queue; a first blocker and a second blocker, each having an extension through the blocker conduit for selectively permitting passage through the blocker conduit, the extension of the first blocker spaced laterally along the blocker conduit from the extension of the second blocker; an exhaust conduit having an exhaust conduit receiver opening and an exhaust conduit exit opening, the exhaust conduit receiver opening aligned with a blocker conduit exit opening of the blocker conduit; and a force generator positioned near the base end and below the exhaust conduit receiver opening. A rolling object can exit through the exhaust conduit exit opening and levitate above the exhaust conduit exit opening. The delivery system can include a speed reducer.
Interactive skill challenge coin funnel spinning well
A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions.
Suction cup system for picking up flexible plastic bags
A machine for use in picking up objects having a cellophane outer covering using a vacuum, the machine comprising a housing, a vacuum source, a suction cup coupled to the vacuum source, a transport system for moving the suction cup horizontally and vertically within the housing, and a plurality of objects having a cellophane outer covering in the housing below the pick-up device. The plurality of objects include an adhesively applied target on at least one of the cellophane outer coverings, the adhesively applied target having a surface area greater than a surface area circumscribed by a lowermost edge of the suction cup, and the suction cup includes a threaded tubular member extending axially therein through, the threaded tubular member including stops that engage an upper and lower surface of the suction cup.
Wagering game system and method with session RTP adjusted based on player skill
A gaming machine and method include a monetary input device, a user interface configured to: enable a player to select a wager for a game of chance having a skill-based activity, to interact with the game of chance using a gaming input device. A processor is programmed to enable the player to win a prize based at least in part on input from the gaming input device, and to set at least one parameter of the skill-based activity or the gaming input device to a first difficulty for winning the prize during a first game of a gaming session including a plurality of games, and to adjust the parameter to modify the difficulty to a second difficulty for winning the prize during a subsequent game of the gaming session to maintain a predetermined percentage or percentage range of money or credits returned to the player (RTP) during the gaming session.
Claw for arcade game
A claw mechanism for an amusement game such as an arcade crane game is disclosed with a movable leg or prong that pivots about a pin to capture a target at the target's upper rim. The prong is actuated by a solenoid that retracts a rod, causing the prong to pivot inward toward a pair of stationary prongs or fixed support such as a half tube. The prong may be formed with a notch that is configured to engage the rim of an aluminum can for lifting the target/prize off a turntable and into a retrieval bin.
Medal Game Machine
A medal game machine capable of improving a degree of satisfaction of a player with a medal game and enjoyment of the medal game by performing: forming of the medal tower, pushing of the medals, and feeding of medals do not affect each other and are visible to the player. A medal game machine includes a medal feeder that receives medals supplied from the outside of the medal game machine and feeds the medals into a first area; a placement surface on which medals are placed; a pusher table that moves the medals placed on the placement surface; a medal tower forming device that forms one medal tower having one or more layers at a predetermined position each time; and a transporter that transports the one medal tower formed at the predetermined position to the placement surface. When the placement surface is viewed in a plan view, the placement surface and the pusher table are in the first area and the predetermined position is in a second area outside the first area. The medal tower forming device forms medal towers that are visible from the outside of the medal game machine.
INTELLIGENT INTERACTIVE GAME SYSTEM AND VALUE-ADDING AND REDEMPTION METHOD THEREOF
A smart interactive game system includes a host, a display module, an electronic ticket database, a contactless electronic ticket, and a communication module. The host displays an initial interface through the display module, then generates service information according to first choice information of the initial interface. Through the communication module, encryption information related to the contactless electronic ticket is sent to the electronic ticket database to generate electronic ticket information. A virtual and real integrated interface associated with the service information is displayed through the display module. The host generates value-adding and redemption information according to first manipulation of the virtual and real integrated interface, and updates the electronic ticket information and the encryption information according to the value-adding and redemption information. The present invention is compatible to game machines, and thus provides an automatic value-adding interactive game system, wherein values are added automatically as games are being played.