SYSTEM, METHOD AND GRAPHICAL USER INTERFACE FOR CONTROLLING A GAME
20220066606 · 2022-03-03
Assignee
Inventors
Cpc classification
G06F3/04842
PHYSICS
A63F13/28
HUMAN NECESSITIES
G06F3/0488
PHYSICS
A63F13/95
HUMAN NECESSITIES
A63F13/2145
HUMAN NECESSITIES
G06F16/9537
PHYSICS
A63F13/69
HUMAN NECESSITIES
A63F13/533
HUMAN NECESSITIES
A63F13/426
HUMAN NECESSITIES
G06F3/0487
PHYSICS
G06F3/0481
PHYSICS
A63F13/493
HUMAN NECESSITIES
International classification
G06F3/0487
PHYSICS
G06F3/0481
PHYSICS
G06F3/0484
PHYSICS
Abstract
An electronic device includes a display screen, and computing hardware to execute a software product. Executing the software product results in generating and rendering a graphical user interface on the display screen to facilitate user interaction. The graphical user interface, when rendered, presents one or more graphical objects, a pointer object configured to be movable over one or more of the one or more graphical objects, and configured to invoke a menu list containing one or more user selectable options as the pointer object is clicked or tapped over the one or more of the one or more of the graphical objects. A user selectable option is selected the pointer object swipes a touch sensitive object and the software product can maintain an effect corresponding to the selected option to be applied to the graphical objects and enable a change in status of the graphical objects
Claims
1-20. (canceled)
21. A method of facilitating user interaction with multiple graphical objects of a game generated and rendered on a graphical user interface of an electronic device by execution of a software product on computing hardware of the electronic device, the method comprising: detecting a selection of a first graphical object of the multiple graphical objects rendered on the graphical user interface by a pointing device; generating a menu list on the graphical user interface associated with the first graphical object, the menu list containing one or more selectable options associated with the first graphical object; detecting a selection of a selectable option on the menu list by the pointing device; detecting a movement of the pointing device through one or more portions of the first graphical object; applying an effect associated with the selected option to the one or more portions of the first graphical object; and changing a state of the one or more portions of the graphical object to correspond to the applied effect.
22. The method according to claim 21, further comprising: detecting a selection of one of the one or more portions of the graphical object in the changed state; generating a second menu list of selectable options associated with the one or more portions of the graphical object in the changed state; detecting a selection of an option from the second menu list; detecting a swiping movement of the pointer device over at least one section of the one or more portions of the graphical object in the changed state; applying an effect associated with the selected option to the at least one section of the one or more portions of the graphical object in the changed state; and updating the changed state of the at least one section of the one or more portions of the graphical object on the graphical user interface to reflect the applied effect.
23. The method according to claim 22, wherein the game is a farming game; the first graphical object is a graphical representation of a field on the graphical user interface; the one or more selectable options are different crops configured to grow in the field; and the changed state of the one or more portions of the graphical object renders a crop corresponding to the selected option in the field.
24. The method according to claim 23, wherein: the selectable options in the second menu list are tools to be used to harvest the crop; and the updated changed state represents the at least one section of the one or more portions of the field in a harvested state.
25. The method according to claim 21, further comprising: detecting a selection of at least one other selectable option from the menu list by the pointing device; detecting a movement of the pointing device through at least one other portion of the first graphical object; applying an effect associated with the at least one other selected option to at least one other portion of the first graphical object; and changing a state of the at least one other portion of the first graphical object to correspond to the applied effect.
26. The method according to claim 25, further comprising: detecting a selection of at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; generating a second menu list of selectable options associated with the selected at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; detecting a selection of an option from the second menu list; detecting a swiping movement of the pointer device over at least one section of the selected at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; applying an effect associated with the selected option from the second list to the at least one section; and updating the changed state of the at least one section on the graphical user interface to reflect the applied effect.
27. The method according to claim 26, wherein the game is a farming game; the first graphical object is a representation of a field; the one or more selectable options are different crops; and the changed state of the one or more portions of the graphical object renders a selected crop in the field.
28. The method according to claim 27, wherein: the selectable options in the second menu list are tools to be used to harvest a crop in the at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; and the updated changed state represents the at least one of the one or more portions or the at least one other portion of the field in a harvested state.
29. The method of claim 21, wherein the pointing device is a mouse.
30. The method of claim 21, comprising touching a touch sensitive portion of the display being configured to detect the movement of the pointing device.
31. A software product recorded on a non-transitory machine readable data storage medium, the software product being executable on computing hardware of a computing device, for implementing the method of claim 21.
32. An electronic device comprising: a display; and a computing hardware which is configured to execute a gaming system software product, wherein executing the software product generates and renders a graphical user interface on the display, the computing hardware being configured to: detect a selection of a first graphical object of the multiple graphical objects rendered on the graphical user interface by a pointing device; generate a menu list on the graphical user interface associated with the first graphical object, the menu list containing one or more selectable options associated with the first graphical object; detect a selection of a selectable option on the menu list by the pointing device; detect a movement of the pointing device through one or more portions of the first graphical object; apply an effect associated with the selected option to the one or more portions of the first graphical object; and change a state of the one or more portions of the graphical object to correspond to the applied effect.
33. The electronic device according to claim 32, wherein the computing hardware is further configured to: detect a selection of one of the one or more portions of the graphical object in the changed state; generate a second menu list of selectable options associated with the one or more portions of the graphical object in the changed state; detect a selection of an option from the second menu list; detect a swiping movement of the pointer device over at least one section of the one or more portions of the graphical object in the changed state; apply an effect associated with the selected option to the at least one section of the one or more portions of the graphical object in the changed state; and updating the changed state of the at least one section of the one or more portions of the graphical object on the graphical user interface to reflect the applied effect.
34. The electronic device according to claim 33, wherein the game is a farming game; the first graphical object is a graphical representation of a field on the graphical user interface; the one or more selectable options are different crops configured to grow in the field; and the changed state of the one or more portions of the graphical object renders a crop corresponding to the selected option in the field.
35. The electronic device according to claim 34, wherein: the selectable options in the second menu list are tools to be used to harvest the crop; and the updated changed state represents the at least one section of the one or more portions of the field in a harvested state.
36. The electronic device according to claim 32, wherein the computing hardware is further configured to: detect a selection of at least one other selectable option from the menu list by the pointing device; detect a movement of the pointing device through at least one other portion of the first graphical object; apply an effect associated with the at least one other selected option to at least one other portion of the first graphical object; and change a state of the at least one other portion of the first graphical object to correspond to the applied effect.
37. The electronic device according to claim 36, wherein the computing hardware is further configured to: detect a selection of at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; generate a second menu list of selectable options associated with the selected at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; detect a selection of an option from the second menu list; detect a swiping movement of the pointer device over at least one section of the selected at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; apply an effect associated with the selected option from the second list to the at least one section; and update the changed state of the at least one section on the graphical user interface to reflect the applied effect.
38. The electronic device according to claim 37, wherein: the game is a farming game; the first graphical object is a representation of a field; the one or more selectable options are different crops; and the changed state of the one or more portions of the graphical object renders a selected crop in the field.
39. The electronic device according to claim 38, wherein: the selectable options in the second menu list are tools to be used to harvest a crop in the at least one of the one or more portions or the at least one other portion of the graphical object in the changed state; and the updated changed state represents the at least one of the one or more portions or the at least one other portion of the field in a harvested state.
40. The electronic device according to claim 32, wherein the pointing device is a mouse and the electronic device further comprises a touch sensitive portion of the display being configured to detect the movement of the mouse.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011]
[0012]
[0013]
[0014]
[0015]
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[0019]
DETAILED DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
[0020] The following detailed description discloses aspects of the claimed invention and the ways it can be implemented. However, the description is not intended to define or limitthe invention, such definition or limitation being solely contained in the claims appended thereto. Although the best mode of carrying out the invention has been disclosed comprehensively, those in the art would recognize that other embodiments for carrying out or practicing the invention are also possible.
[0021] The present disclosure pertains to a graphical user interface for a gaming system, for facilitating easy and quick interaction of a user while playing the game, and for avoiding cumbersome operations contemporarily experienced while using a mouse or a joystick when a game is played on an electronic device.
[0022] Gaming systems are incorporated for leisure purposes into many electronic computing devices, including computers, iPads, mobile phones, tablet computers and smart phones. While playing games on computing devices without a touch-screen facility, including many conventionally available desktop and laptop computers, the major mode of interaction of a player with a gaming system's interface is through input devices, such as mice, certain keys on the keypads, and joysticks coupled to the computing devices. In many games, the player often desires to obtain quick application of certain operations, for which he/she needs to use clicking or tapping operations multiple times, and at different regions of the interface, which is often time consuming. Most contemporary smart phones and tablet computers have now incorporated touch screen displays, and playing games on these devices is comparatively easier. However, while interacting with the touch sensitive screen acting as a tactile surface for the graphical user interface corresponding to a game, multiple clicking or tapping operations at a single or different places may deteriorate the screen. Moreover, the screen often suffers degeneration over a longer period of use, producing scratches and dirt spots on the screen, as a device is used too often for playing games, which is often undesirable. Also, certain operations require consistent clicking and tapping at different locations on the graphical user interface, which takes time to enable theoperations.
[0023]
[0024] The present disclosure provides an efficient and user-friendly graphical user interface for a gaming system, like the one shown in
[0025] Specifically, the present disclosure is related to performing a swiping operation on the graphical user interface of a gaming system, while controlling or facilitating operations on the interface.
[0026] Furthermore, instead of using fingers, the swiping operation can also be performed through amouse, by pointing and tapping the mouse initially at the point 402, dragging the pointer on the screen along the desired path 406, through the mouse, and finally releasing the mouse at the final position 404. Additionally, any other display sensitive device or an organ, for e.g, apen or a pointed device, can be used on the screen for performing the swiping operation. Connecting this operation and its advantages applicable to the typical farming game illustrated in
[0027]
[0028] Emphasizing the advantages of the application of the swiping feature in the graphical user interface of a gaming system, as compared to the prior-art solutions illustrated before through
[0029]
[0030] For a single player gaming, a user logs on through any of the electronic devices 902, 904, 906 or 908, and connects to one of the gaming servers 910 or 940, through a suitable network, for example via the Internet and/or a wireless communication network. As the user logs on, and executes the gaming software on the computing hardware of the specific device that he/she utilizes, for example, device 902, a graphical user interface corresponding to the game is generated, and is rendered on the display screen of the device902. The graphical user interface presents different graphical objects on the display screen of the device 902. The graphical objects may be represented by different blocks/segmentsof the graphical user interface, on which different operations corresponding to the game being played, can be performed. Such blocks/segments, being representative of the graphical objects of the graphical user interface, have been illustrated earlier in the previous figures depicting the view of a farming game. Moreover, a point object (cursor) movable over the different graphical objects appears on the graphical user interface, for controlling the gaming operations. If the device 902 does not have a touch-sensitive screen, the pointer object may be controllable through a mouse, a joystick or a set of keyboard buttons, coupled to the device 902 (though not shown). Furthermore, if the device 902 has a touch-screen functionality incorporated therein, the same controlling operations can also be performed by swiping or tapping/clicking through fingers or any display sensitive item, like any other pointing organ, a pen, or a pencil.
[0031] Another database 980, coupled to the gaming server 910, serves as a back end database for the gaming server 910. As the user of the device 902 starts playing the game, typical actions and gestures performed by the user, are recorded in the of back end server 980. Specifically, such actions are interpreted through the gaming server 910, and are sent as messages to the back end server 980, which eventually maintains a log of, and a backup for the played game. Such messages are optionally in the form of data packages sent over an Internet connection through which the device 902 is connected to the server 910, or sentover any other wireless or wired connection connecting the device 902 to the server 910 as aforementioned. Typical elements of such messages for maintaining a back end for the game, may include a header, a payload and a checksum. The checksum can be a function of the payload, or it may be a unique user identifier, like the username, etc. The advantage of including the checksum in back end maintaining message, is the possibility of avoiding prospective frauds while playing the game. Those skilled in the art will understand that an appropriate checksum function or a checksum algorithm may be applied to the collected digital data, while the game is being played, to obtain the checksum. Further, the checksum corresponding to a specific data can be recomputed at any point of time, and compared to the stored checksum, to avoid possible frauds. The back end messages received by the server 910 are also sent to the other databases 920 and 930 of the server 910. In these databases, these back end messages are used to maintain a continuous logic that represents the status of the game, for example, the exact score of the player updated with time, and the stage of the game that the player has already reached. With a continuous receipt of the back end messages by the databases 920 and 930, a regular updating of the game status is undertaken within the these server databases 920 and 930, eventually, with time. This ensures facilitating the resumption of the game to its last status,in cases where the device 910 unexpectedly shuts down, or the user changes the gaming terminal, or he/she intentionally quits playing for a certain period, and logs in at some othertime, such a possibility of resumption assists to enhance user satisfaction with the graphical user interface.
[0032] Though only two servers 910 and 940 have been shown, there can be multiple gaming servers coordinating with, and connected to each other, for implementing the gaming environment in accordance with the present disclosure. Moreover, the environment as shown in
[0033] Although, the gaming system implementable through the illustrated gaming environment, has been described for the case when a single user logs on to any of the electronic devices 902, 904, 906 or 908, the same gaming environment is capable of supporting multiplayer gaming, wherein different users may log on through different electronic devices, and synchronize with each other by connecting concurrently through any of the common gaming servers 910 and 940, through suitable networks as aforementioned, and share a common graphical user interface representing the ongoing game. In such embodiments, the graphical user interface rendered on the display screensof the different electronic devices, is regularly updated, concurrently, through the logic data stored in the databases 920 and 930 of the gaming servers, at the back end.
[0034] In
[0035] The method and system of the present disclosure, for facilitating easy interaction of a user with a graphical user interface corresponding to a game, provides substantial benefits while performing different operations in a gaming environment. Further, multipleclicking or tapping through the mouse or fingers, at different points of the screen, are reduced through the support of the swiping feature provided by the interface.
[0036] A further example of a game is shown in figures
[0037] Though the present disclosure has been described comprehensively, through an exemplary embodiment where it is applicable in a gaming environment, and specifically through the example of a farming game, the disclosure also finds applications in other gaming environments, and, generally, may be applicable to other graphical user interfaces,not pertaining to a gaming system also. In other aspects and applications, the user interface of the disclosed embodiments can be used with, and as control for virtually any type of game. For example, the aspects of the disclosed embodiments can be applied to, and used in conjunction with, building, arcade or puzzle solving games. Additionally, games such as strategy games, action games, adventure, role playing and shooting games can benefit on and from the user interface of the disclosed embodiments. Additionally many types of other simulation games, other than including the farming game described herein, such as for example, construction and management simulation games, can be controlled with the user interface of the disclosed embodiments.
[0038] Although the current invention has been described comprehensively, in considerable details to cover the possible aspects and embodiments, those skilled in the art would recognize that other versions of the invention may also be possible.