Task QR Code Based Game System
20210228982 ยท 2021-07-29
Inventors
Cpc classification
H04L63/10
ELECTRICITY
A63F13/28
HUMAN NECESSITIES
E05B47/06
FIXED CONSTRUCTIONS
E05B2047/0095
FIXED CONSTRUCTIONS
G07C9/00309
PHYSICS
G06K7/10366
PHYSICS
E05B67/22
FIXED CONSTRUCTIONS
A63F13/69
HUMAN NECESSITIES
E05B65/52
FIXED CONSTRUCTIONS
International classification
A63F13/28
HUMAN NECESSITIES
A63F13/69
HUMAN NECESSITIES
E05B47/06
FIXED CONSTRUCTIONS
E05B65/52
FIXED CONSTRUCTIONS
E05B67/22
FIXED CONSTRUCTIONS
G06K7/10
PHYSICS
G06K7/14
PHYSICS
Abstract
A game system comprises of game pieces with 2D Barcodes, Skill Management Module, Server Devices, and Client Device is revealed. A player scans the 2D Barcodes, receives automatically graded tasks or manually graded tasks. Then upload task completion results and receive reward points, reward badges or reward pictures. The first player or the first team of players who earned the pre-required points, or badges, or pictures wins the game.
Claims
1. A computer implemented game system comprising: game pieces with 2D Barcodes, or optical tags, or RF tags; one or more server devices; wherein the players join the game, select skill levels, select one or more game pieces, and scan the 2D Barcodes, or optical tags, or RF tags using one or more client devices; wherein the one or more client devices will upload the user identifiers and 2D Barcode identifiers, or optical tags identifiers, or RF tags identifiers to the one or more server devices; wherein the one or more client devices will receive one or more tasks that are selected from a plurality of tasks based on the user identifier, comprising automatically graded tasks or manually graded tasks; automatically determining at the client device and/or at the one or more server devices that all or a required percentage of the automatically graded tasks have been completed and passed, wherein said automatically graded tasks comprise electronic games, electronic quizzes, and electronic books; manually determining at the client device that all or a required percentage of the manually graded tasks have been completed and passed, wherein said manually graded tasks comprise instructions to complete one or more tasks to be judged by one or more designated human judges or players; notifying the one or more server devices from the client device that said one or more designated human judges have determined that all or a required percentage of the manually graded tasks received by the client device have been completed and passed, notifying the one or more server devices from the client device that all or a required percentage of the automatically graded tasks have been completed and passed, and receiving, by the players, reward points, or reward badges or reward pictures for tasks completed, wherein the first player or the first team of players who earned the pre-required points, or badges, or pictures wins the game.
2. The one or more tasks of claim 1 are selected from the one or more server devices which have libraries of one or more skills, and one or more skill levels for each skill, and one or more tasks for each skill level, and each task contains reward points, or reward badges, or reward pictures.
3. The methods of how a player joins the game of claim 1 comprising: a player searches the game system ID on the Client Device, or a player enters the game system ID on the Client Device, or a player receives a weblink for the game system, click on the link, or a player scans a two-dimensional barcode or an optical or a RF tag linked with the game system.
4. The methods of how a player selects the skill level of claim 1 comprising: each player selects his/her own skill and the skill level for the game, or the one or more server devices of claim 1 store the tasks completion history of the players, and assign skills and skill level automatically according to each player's skill level.
5. The game system of claim 1 can be used in conjunction with ordinary board games or playing cards in two ways: after completed the one or more tasks and notified the one or two server devices the task completion results, the one or more client devices will receive instructions from the one or more server devices on what a player should move on the board game or with the playing cards; or after a player scanned a 2D barcode or an optical tag, or a RF tag on a game piece, the player automatically receives from the one or more server devices the instructions on what the player should move on the board game or the playing cards.
6. The client device and one of the server devices of claim 1 comprise a single physical device.
7. The method of the game system of claim 1 comprising: one or more locked devices; wherein the first player or the first team of players who earned the pre-required points, or badges, or pictures can get access to open the locked devices via the one or more client devices or the one or more server devices, or any player or any team of players can get access to open the locked devices via the one or more client devices or the one or more server devices, after the player or the team completed one or more required tasks, or redeemed their reward points, badges or pictures.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE INVENTION
[0061] The present invention relates to a Task Enabled Switch System. The following description is presented to enable one of ordinary skill in the art to make and use the invention as provided in the context of a particular application and its requirements. Various modifications to the preferred embodiment will be apparent to those with skill in the art and the general principles defined herein may be applied to other embodiments. Therefore, the present invention is not intended to be limited to the particular embodiments shown and described, but is to be accorded the widest scope consistent with the principles and novel features herein disclosed.
[0062] As shown in
[0063] To make it easier to notify the server 101 that a manual task is done, we can make a special QR code, or special optical tag or RF tag, or simply a special picture so that when the judge or the user use the Client Device 104 to scan the special QR code, or the special optical tag or RF tag, or the special picture, it will automatically notify the server 101 that the user has completed and passed the task.
[0064] The Switch Device Management Module 103 manages the tasks for each Switch Device. It also manages the Owner Codes and Temporary User Codes for each Switch Device.
[0065] The Task Manager 102 and the Switch Device Management Module 103 can assign different tasks to different users, so that when multiple users try to open the same Client Device at the same time, each user can receive different personalized tasks.
[0066] The Client Device 104 can be a PC, a mobile Smart Phone, a Tablet PC etc, it has a Task Player 105 to play the downloaded tasks. It also has a Pass Code Module 106. The Client Device 104 communicates with the Switch Device 107 through Blue Tooth, Wifi, USB or other communication protocols 115.
[0067] The Switch Device 107 has a Task Enabled Switch 116, the Task Enabled Switch contains: [0068] 1. Device serial number, Owner Code 108, Temporary User Codes 109, Device ID, and Device Name. [0069] 2. Communication Module 110 to communicate with the Client Device 104. [0070] 3. Module 111 to verify the input Owner Code, Temporary User Codes, and turn on/off the switch or lock/unlock the physical lock. [0071] 4. Module 112 to de-activate or in-validate the used Temporary User Codes, and sync the Owner Code 108, Temporary User Codes 109 with the Client Device 104. [0072] 5. it may also contain a Key Pad for user to enter the Owner Code 108 or the Temporary User Codes 109. [0073] 6. It may also contain modules 114 to control the lighting, movement, sound or other functions of the Switch Device 107.
[0074] As shown in
[0075] It should be pointed out that we can use not only 2D QR codes 203 on the Switching Device 107, but also any machine readable optical or Radio Frequency tags, or just take a picture of the Switching Device 107 using the client device 104 should be fine. So long as the Data Server 101 has the program to identify the optical or Radio Frequency tags or images, and direct the request from the client device 104 to the destination web addresses.
[0076] As shown in
1. Use the Client Device 104 to scan the 2D Qrcode 203 on Switch Device;
2. Directly download the tasks using the weblink for the content;
3. Download the tasks according to the Switch Device ID or Switch Device Name.
Step 1002: The user do the tasks.
Step 1003: If the tasks are completed and passed. The user can open the Switch Device 107 in one of the following ways:
[0077] 1. If Client Device 104 is connected with the Switch Device 107, a button will appear on the Client Device 104, the user press the button, the Switch Device 107 will be opened.
[0078] 2. The user will be given a Temporary User Code 109 for the Switch Device 107, through the Client Device 104, or through E-mail, or other means.
[0079] 3. The user can enter the Temporary User Code 109 using the Key Pad on the Switch Device 107 if the Switch Device 107 is equipped with a keypad.
[0080] 4. The user can enter the Temporary User Code 109 on the Client Device 104 once the Client Device 104 is connected to the Switch Device 107.
Step 1004: Once the Switch Device 107 is opened using a Temporary User Code 109, the
Temporary User Code 109 Will be De-Activated
[0081] As Shown in
[0084] As shown in
[0085] As shown in
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[0090] On the bottom part 908, there is a pole 907 used to lock the latch. The Side Cross Section of the Bottom Part is also shown in 910.
[0091] To Lock the latch, turn off the solenoid magnet, the metal bar 902 will be pulled to the lock position. Then push the pole 907 past the lock position of metal bar 902, the pole 907 will be locked inside the metal bar 902.
[0092] To open the latch, the Client Device 104 will turn on the Task Enabled Switch 116, which will turn on the solenoid magnet 906, will then pull away the metal bar 902. The pole 907 can then be pulled out of the lock position.
[0093] It should be noted that the metal bar 902 can be pull open either by the solenoid magnet of 906, or by a small motor controlled by the Task Enabled Switch 116. the small motor can rotate the metal bar 902 to open or close the latch.
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[0095] In the Data Server 101, there is a Skill Management Module 1701 that contains a library of many different skills, each skill has different levels 1301, and each level has different tasks 1302. The levels 1301 can also be divided according to age, sex or other criteria. Each task also contains the reward points or electronic reward badges or electronic reward pictures once the task is completed.
[0096] The Skill Management Module 1701 also record the completion history and result for each task done by a user, so that the Skill Management Module 1701 can decide the current skill levels for a user, and it may automatically assign tasks according to a user's current skill levels when the user tries to open the lock.
[0097] The Skill Management Module 1701 also records the reward points, reward badges or reward pictures earned by each user after finishing a task.
[0098] To open the lock, the user can either finish one or more assigned tasks, or he/she can open the lock using his/her reward points, or the badges he/she earned. The Switch Device Management Module 103 in the Data Server 101 may preset the points needed or badges needed to open the lock when the user upload his/her request to open the lock.
[0099] Furthermore, a user (such as a child) can receive reward points for good behavior, as well as tasks done. Once the reward points reached a preset level, the user can redeem the points to open the box with real rewards inside.
[0100] Furthermore, the tasks to open the lock can be downloaded from the backend Data server 101 as described previously, or they can be from other forms of electronic or non-electronic instructions given by a human person, such as parent or a teacher. E.g. The parent can just verbally ask the child to do a task, or ask the child to follow a good behavior. Once the parent found out that the task is done, or the child displayed a good behavior, she can give the child certain reward points.
[0101] The required points, or badges, or pictures needed to get access to open the switch device 107 can be set by the Data Server 101, or by a human judge such as a parent, or the owner, or the operator of the switch device 107.
[0102] Also, the tasks to open the switch device 107 can include Instant Messaging. Basically, there can be an Instant Messaging Module 1702 in the Data Server 101. The user who wants to open the switch device 107 can do a conversation with a judge (such as the owner or the operator of the Switch Device 107) through the Instant Messaging. If the judge is happy with the user's messaging response, the judge can grant the user the permission to open the box.
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[0105] To prevent the shackle 1401 from being totally pushed out of the lock when unlocking the lock, a stop 1409 is attached to the shackle 1401.
[0106] Another method to prevent the shackle from being totally pushed out of the lock when unlocking the lock is shown in
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[0108] To save the battery power, the Task Enabled Switch 116 will only be on for a very short time, thus a spring 1506 is placed beneath the frame hole 1502. The spring 1506 will push the frame 1501 up when the bolt 1505 is pulled out of the hole 1502. Thus after the short on time is over, the bolt 1505 won't be pushed back into the hole 1502 to automatically lock the lock again.
[0109] To lock the lock, we can also turn on the Task Enabled Switch 116 to pull the bolt 1505 out of the hole 1502, then press down the frame 1501. Then power off the Task Enabled Switch 116 so that the bolt 1505 will be pushed into the hole 1502 to lock the lock. We can detect the position of the frame 1501 to automatically turn on the Switch 116 for a short period of time when the frame 1501 is lowered below some position. Once the frame 1501 is fully lowered, the switch 116 will be off, so the Bolt 1505 will be inserted into the hole 1502 to lock the lock.
[0110] Another way to lock the lock is to make the tip of the bolt 1505 a wedge shape just as shown in
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[0113] It should be pointed out that the proposed game pieces 2007 can be as small as ordinary chess pieces to be played at home (we can make the game pieces in any forms and shapes), or as large as the roller coasters in an amusement park, or the exhibits in a zoo. And there can be some variations in the actual implementations. In the settings of an amusement park, we can set each roller coaster ride as a task. In this case, the user can skip the step of scanning a QR code 2008 to retrieve tasks. Rather, he can just pick a roller-coaster and take the ride. After the user finishes riding that rollercoaster, he can scan a QR code at the exit, which will automatically notify the Data Server 101 that the user finished riding that rollercoaster. In the setting of a Zoo, each exhibit can have a poster with a QR code, when a user scans the QR code, it can either notify the Data Server 101 that the user visited that exhibit, or it can retrieve some electronic learning games or quizzes related to the exhibit for the user to answer. The winning criteria can be set to be either the number of exhibits visited during a certain time period, or the number of quizzes completed during a certain time period, or the reward points received by visiting the exhibits and completion of the quizzes.
[0114] The game system based on the said invention comprises the following steps: [0115] 2001. A user joins the game system; [0116] 2002. The Skill Management Module 1701 assigns the skills and skill level for each player; [0117] 2003. Each player scans the 2D barcode on selected game pieces using the Client Device 104, the Client Device 104 uploads the user identifiers and the 2D barcode identifier to the Data Server 101; [0118] 2004. The Client Device 104 receives one or more tasks from the Skill Management Module 1701, the one or more tasks are based on the user identifier, 2D barcode identifier, and the skill level. [0119] 2005. Once a player finishes the one or more tasks, the Client Device 104 will upload the results to the one or more Data Server devices 101, and the Data Server 101 will decide how many points or what rewards badges or reward pictures the player should receive based on the results of the completion of the tasks. [0120] 2006. Once the points earned by a player or the total points earned by a team of players reached the designated value, or the reward badges or reward pictures collected by one player or a team of players reached the designated set, the game ends.
[0121] In the above step 2002, the skill management module 1701 assigns the skill and the skill level according to: [0122] 1. Each player selects his/her own skill and the skill level for the game; [0123] 2. The Skill Management Module 1701 stores the tasks completion history of the players, and assigns skills and skill level automatically according to each player's skill level.
[0124] The one or more tasks in step 2004 comprise automatically graded tasks and manually graded tasks; [0125] wherein said automatically graded tasks comprise electronic learning games, electronic quizzes, electronic books, [0126] wherein said manually graded tasks comprise instructions to do one or more tasks to be judged by one or more human judges or other human players. Examples of manually graded tasks include performance, acting, singing, or other physical activities [0127] determining at the Client Device 104 and/or the Data Server 101, in the case of an automatically graded task, the results of automatically graded tasks; [0128] notifying the Data Server 101 the results of a manually graded task by a designated human judge or a human game player;
[0129] In step 2001, a user can join the game system by one of the following:
2201. A player searches the game system ID on the Client Device,
2202. A player enters the game system ID on the Client Device
2203. A player receives a weblink for the game system, click on the link
2204. A player scans a 2 dimensional barcode or any optical or RF tag linked with the game system.
[0130] In the step 2005 of the game system, A player can scan a 2D barcode linked with a task, and notify the server that the task is done. E.g. The game can be applied in an amusement park, where the tasks can be riding different levels of roller coasters. We can put the 2D barcodes linked with each roller coaster at the exit of each rollercoaster. Once a player finished riding the rollercoaster, he/she can scan the 2D barcode at the exit, which will automatically notify the Data Server 101 that the player just finished the task of riding this roller coaster.
[0131] The said game system can be used in conjunction with ordinary board games or playing cards: [0132] 2301. After a player scans the 2D barcode or other machine readable optical or RF tag on a game piece, or simply take a picture of the game piece, the Data Server 101 will download one or more tasks based on the player's skill level. Once the player finishes the tasks, the Client Device will upload the task completion results to the server devices and receive instructions on what the player should move on the board game or the playing cards. [0133] 2302. A player can also scan the 2D barcode on a game piece, and automatically receive from the server devices the instructions on what the player should move on the board game or the playing card [0134] Finally, it should be pointed out that we can always make simpler versions of the said invention using only the client device 104 and the switching device 107. That is, the Data Server 101 is not necessary for simpler versions. E.g. We can install a simpler version of the skill management module 1701, Task Manager 102, Switch Device Management Module 103 in the client device 104. We can also install a simpler version of the 2D QR code management module 201, or the Instant Messaging Module 1702 in the client device 104. In these implementations, the client device 104 can be regarded as being merged with the Data Server 101. [0135] One of the simplest but useful implementation would be in parenting or classroom management, where a parent or a teacher can ask a child or a student to do some tasks or follow some rules or good behaviors. After the child or the student finished the tasks or followed the rules or good behaviors, the parent or the teacher can give the student some bonus points. Once the child or the student earned enough points, he can redeem the points to get access to open the switch device 107. In this simple implementation, the client device 104 is definitely enough. [0136]