Interactive digital platform device and method
10610773 ยท 2020-04-07
Assignee
Inventors
Cpc classification
A63F13/212
HUMAN NECESSITIES
H01Q7/00
ELECTRICITY
A63F13/285
HUMAN NECESSITIES
A63F13/31
HUMAN NECESSITIES
A63H3/50
HUMAN NECESSITIES
G06K7/10475
PHYSICS
G06K7/10297
PHYSICS
A63F13/2145
HUMAN NECESSITIES
A63F13/5255
HUMAN NECESSITIES
G06K7/10356
PHYSICS
A63F13/26
HUMAN NECESSITIES
A63F13/235
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
G06K7/10336
PHYSICS
A63F13/42
HUMAN NECESSITIES
G06F2203/04106
PHYSICS
International classification
A63F13/214
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F13/31
HUMAN NECESSITIES
A63F13/5255
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
H01Q7/00
ELECTRICITY
H01Q21/06
ELECTRICITY
H01Q1/22
ELECTRICITY
G06K7/10
PHYSICS
A63F13/285
HUMAN NECESSITIES
A63F13/235
HUMAN NECESSITIES
A63F13/2145
HUMAN NECESSITIES
H04B5/00
ELECTRICITY
Abstract
A scalable, portable platform for allowing digital interaction between physical objects and digital content in virtual or augmented reality applications is provided. The board comprises a base; an array of near field communication (NFC) antennas positioned at fixed locations within the base; a plurality of light sources, each light source centered within the antenna coil of a corresponding one of the NFC antennas; a plurality of magnets positioned on outer edges of the base such that multiple based can be connected together; and one or more processors configured to wirelessly transmit and receive messages to and from an external device, control the plurality of light sources, and detect and position objects placed on the base in a virtual space.
Claims
1. A scalable, portable platform for allowing digital interaction between physical objects and digital content in virtual or augmented reality applications, the platform comprising: a base; an array of near field communication (NFC) antennas positioned at fixed locations within the base; a plurality of light sources, each light source centered within the antenna coil of a corresponding one of the NFC antennas; a plurality of connectors positioned on the base such that multiple bases can be connected together; and one or more processors configured to wirelessly transmit and receive messages to and from an external device; control the plurality of light sources; and detect and position objects placed on the base in a virtual space.
2. The platform of claim 1, wherein the one or more processors are further configured to read and write information from a physical object placed on the base.
3. The platform of claim 1, wherein the plurality of connectors are magnets positions on outer edges of the base such that multiple bases can be linked to together to form a larger platform.
4. The platform of claim 3, wherein the linked bases communicate with each other using pogo pins or infrared technology.
5. The platform of claim 3, wherein the linked bases can form different geometric shapes.
6. The platform of claim 1, further comprising a plurality electromagnets, each electromagnet centered within the antenna coil of a corresponding one of the NFC antennas.
7. The platform of claim 1, further comprising an eccentric rotating mass (ERM) motor.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
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(6) The NFC antenna array (410) is made up of 7 NFC antenna coils positioned at fixed locations to detect objects placed on the base. Although 7 NFC antenna coils are described herein, any number of coils greater than 2 may be used. The board also includes one or more processors, not shown, configure to wirelessly transmit and receive messages to and from an external device; control the plurality of light sources; and detect and position objects placed on the base using the NFC antenna array. The board shown is
(7) Using the NFC array, the board may recognize multiple objects, e.g., toys, figures, and/or collectables, placed on the board at the same time. The board processors may also read and write information from an object placed on the board which allows for serialization, storing of character/Player data or other small bits of information. According to an embodiment, the light source positioned near each NFC antenna is a multi-colored LED positioned in the center of the NFC antenna coil. These LEDs may be used to enhance interaction between a user and the physical objects. The board may use Bluetooth communication to relay information from the board to an external device, such as a mobile device, gaming console or other Bluetooth enabled device to allow for the interactivity of physical objects placed on the board within a digital game or application.
(8) Because the board is platform independent, any number of third parties can design games and/or applications which interact with the board. In addition, by taking advantage of the on board LED lights applications may be designed with or without the use of a screen allowing for multiple uses and/or implementations beyond that of just unlocking and swapping characters within a game and/or application.
(9) The board surface can be scaled by connecting a series of individual boards to create various surface patterns and/or sizes. Individual boards can be connected in a number of different patterns to increase the area of the playing surface, the number of physical objects that can be used at any given time, and/or alter the interaction between objects. Each board is outfitted with multiple pogo pins that allow for the boards to communicate to each other and be assembled in any orientation.
(10) The board wirelessly communicates with external devices using a wirelessly transmitter/receiver, for example, a HM-10 Bluetooth chip. The Bluetooth chip is one of the most flexible solutions as a considerable amount of devices has the protocol built in and it doesn't require any third party hardware such as a router. Alternatively and/or in addition, board to external device communication may be performed using WiFi and/or USB.
(11) Individual boards can be connected using one or more of a plurality of connectors positioned on the edge of the board thus expanding the number of NFC antennas that can be accessed. As shown in the
(12) The boards may be connected to each other using Self Connecting Magnetic Connectors allowing for easy assembly/disassembly of multiple boards while minimizing breakage. In addition, the connected boards may communicate with each other via direct connections using pogo pins. In alternative embodiments, the board may communicate with each other via infrared (IR) technology, Bluetooth, and/or direct USB connections.
(13) The board is also Augmented Reality (AR)/Virtual Reality (VR) capable. This is achieved through an LED target made up of 6 elements surrounding the center antenna on the board. Each element can be uniquely lit with 1 of 3 colors where all the elements make up the target. This target enables games to be viewed in a mixed reality environment, AR or VR, using a camera, bringing the digital content right to the board itself. By overlaying digital elements over top of the physical objects that are placed on the board, the player/user can see digitally enhanced elements through a viewing device, such as a mobile phone, tablet, and/or headset, in either 3D (using a headset such as GearVR, Google Cardboard, HTC Vive, etc.) or in 2D by just holding up the device and looking through the screen as if it were a magic window.
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(15) One of the advantages of the board is that it is platform independent and thereby open to third party developers, studios, brands, franchises to license for use with their own properties. This is achieved by an SDK that assists third party developers in building digital experiences for their products that can communicate through the board. These allow each application associated with the platform to be quite different from another.
(16) Experiences can range from what is currently in the market now, such as placing an NFC enabled toy on the board which reveals a digital version of that character within a game on a device, where the Player then plays a videogame with that character to many boards placed together to form a board not dissimilar to a chess board. Objects/pieces are then placed on the board and moved similar to moves in chess; however, the pieces are also represented digitally with the device. When 2 pieces are in contention for a square, a digitally interactive game could pop up where by Players have to battle each other for the ownership of the square. The experience may also be a simple repeating pattern game that requires the Player to follow a sequence of LEDs and repeat it by touching each of the lit antennas in the same order with an NFC enable property. These are just a few uses for the board.
(17) Another advantage of the board is that the NFC antenna array allows for spatial recognition between each antenna. This means that through an application or game the positions of each object placed on the board can be determined. For example, each antenna may be given an identifier such its relationship to all the other antenna is known, and/or may be mapped out to define the board configuration when multiple boards are interconnected. The board also solves the problems associated with sorting and organizing multiple platforms that are joined, in a useful way that allows for a myriad of board layouts while still maintaining communication and usability with other hardware and software and AR/VR capabilities. Furthermore, in some applications the board layout may be changed in real time thereby allowing board movement to part of the board application or game play.
(18) Not only does the board unlock the digital versions of objects, for example, a character or action figure, but it can determine where they are positioned relative to other NFC enabled objects placed on the boards. This in combination with the ability to connect together multiple boards allows variations of different implementation, such as, tabletop board games, to be created, modified or enhanced with digital components that can be experienced in mixed reality environments. Experiences can be developed without the need for screen based play where all action can be taken on the board itself relying on other elements on the board such as LED's and potentially electromagnets to produce unforeseen play patterns.
(19) According to another embodiment, the base may be broken up into individual tiles which when connected form NFC arrays of any size and orientation. In this embodiment, each tile functions as its own independent portal with the ability to digitize a single object or be connected physically to other tiles to allow for an almost unlimited play space. The connected tile may alternative continue to function as independent tiles but communicate with other connected tiles wirelessly, for example, using WiFi, for multiplayer experiences over the web.
(20) In an alternative embodiment, the top of the board may be a digitally interactive screen, similar to current mobile devices, allowing for a greater level of interactivity between user, object and application. In this embodiment the board is effectively a customized tablet that can be linked together creating a screen of any size. This embodiment may also allow for touch input, downloading of applications directly to the board, communication with other users through text and voice, and a level of flexibility regarding animations and other game related feedback on the board itself.
(21) The board detects a hit when an NFC enabled object comes into contact with a tile (antenna). Additional methods of hit detection in collaboration with NFC may include: a touch sensitive screen; spring loaded buttons; light sensitive switches; and rumble effects.
(22) Another addition to the board that could enhance the experience could be an Eccentric Rotating Mass (ERM) Vibration Motor. During gameplay this would add a physical dimension to the board gaming experience adding earthquake like effects that affect your game pieces.
(23) Because the board is platform independent and scalable, games can be developed to allow for multiplayer functionality whereby players in different locations each have their own boards but would share in the same properties as if the players were using the same board. Additionally boards could remain independent of each other doubling the number of tiles that can be used in a game.
(24) Although particular embodiments of the subject matter have been described, other embodiments are within the scope of the following claims. In some cases, the actions recited in the claims can be performed in a different order and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results.