METHOD AND GAME MACHINE FOR PLAYING MULTI-HAND POKER
20180207525 ยท 2018-07-26
Inventors
Cpc classification
A63F13/95
HUMAN NECESSITIES
G07F17/3225
PHYSICS
A63F13/77
HUMAN NECESSITIES
A63F2300/5533
HUMAN NECESSITIES
A63F2300/60
HUMAN NECESSITIES
International classification
A63F13/95
HUMAN NECESSITIES
Abstract
A computer-implemented card game played between two computer devices in communication via a server, wherein the server randomly deals to each computer device a plurality of cards one at a time from a deck of cards comprising a 53-card deck, one of which has a designated value and can represent any suit during play to form multiple pairs of competing hands each having a predetermined number of cards wherein at least one of each player's hands is a semi-revealed hand some of whose cards are revealed and some hidden to an opponent. During dealing, the server places each successive card in one of the hands such that once placed the associated computer device cannot move the card to another hand and once a card is placed in a hand, the server cannot place a successive card in the same hand until all of the hands are equally populated.
Claims
1. A computer-readable medium storing program code, which when executed by a server in association with two computers, deals to participating players, each operating a respective one of the two computers, from a 53-card deck, wherein one particular card of the 53-card deck has a designated value and can represent any suit during play.
2. A computer-implemented card game system played between two computer devices in communication with each other via a server, a player operating a respective one of the two computer devices, wherein the server is configured to: randomly deal to each of the computer devices a plurality of cards one at a time from a deck of cards comprising a 53-card deck, one of which has a designated value and can represent any suit during play to form multiple pairs of competing hands each having a predetermined number of cards, wherein at least one of each player's hands is a semi-revealed hand that contains some revealed cards and some cards that are hidden to an opponent; determine a winning hand for each pair of competing hands; and determine a winner of a game as a player having a larger number of winning hands; wherein during dealing, the server is further configured to place each successive card from the 53-card deck in one of the hands where once placed the associated computer device cannot move the card to another hand and once a card is placed in a hand, the server cannot place a successive card in the same hand until all of the hands are equally populated.
3. The computer-implemented method of claim 2, wherein: one of each player's hands is a hidden hand all of whose cards are hidden to an opposing player; and during the dealing, each successive card from the 53-card deck is placed in the hidden hand or in one of the semi-revealed hands.
4. The computer-implemented card game according to claim 3, wherein each of the remaining hands for each player contains some revealed cards and some cards that are hidden to an opponent.
5. The computer-implemented method of claim 2, wherein during the dealing to each computer device, the respective computer device is configured to place more than one card from the 53-card deck in a hidden hand up to a specified maximum until all of the hands other than the hidden hand are equally populated and when dealing concludes all hands including the hidden hand are equally populated.
6. The computer-implemented method of claim 5, wherein any card in the 53-card deck comprises a designated value of an additional card trumps any other card having a different value.
7. The computer-implemented method of claim 5, wherein any card in the 53-card deck comprises a designated value of an additional card trumps any other card having a different value except in hands that are straights, flushes and straight flushes.
8. A computer-implemented method of playing a multi-line poker game of cards having multiple independent game hand lines between two players, wherein the multi-line poker game is played using a server communicating with two computer devices each operated by a respective one of the players, the method comprising: the server randomly dealing to each of the computer devices a plurality of cards one at a time from a deck of fifty-three cards, one of which has a designated value and can represent any suit during play, to form multiple pairs of competing hands each having a predetermined number of cards wherein one of each player's hands is a hidden hand all of whose cards are hidden and each of the remaining hands for each player is a semi-revealed hand that contains some revealed cards and some cards that are hidden to an opponent; during said dealing, each of the computer devices placing a successive card from the deck in the hidden hand or in one of the semi-revealed hands such that once placed the card cannot be moved to another hand and once a card is placed in a semi-revealed hand, a successive card cannot be placed in the same hand until all of the semi-revealed hands are equally populated; the server determining a winning hand for each pair of competing hands; and the server determining a winner of a game as a player having a larger number of winning hands.
9. The computer-implemented method of claim 8, wherein during the dealing to each computer device the respective computer device is configured to place more than one card from the 53-card deck in a hidden hand up to a specified maximum until all of the hands other than the hidden hand are equally populated and when dealing concludes all hands including the hidden hand are equally populated.
10. The computer-implemented method of claim 8, wherein any card in the 53-card deck comprises a designated value of an additional card trumps any other card having a different value.
11. The computer-implemented method of claim 8, wherein any card in the 53-card deck comprises a designated value of an additional card trumps any other card having a different value except in hands that are straights, flushes and straight flushes.
12. The computer-implemented method of claim 8, wherein the winning hand comprises any one of: of-five-a-kind, a royal straight flush, a straight flush, four of a kind, a full house, a flush, a straight, three of a kind, two pairs, a pair, and a high card.
13. The computer-implemented method of claim 8, wherein players purchase tokens from a game provider and use the tokens for wagering.
14. The computer-implemented method of claim 13, wherein the game provider credits a player's account according to cumulative elapsed time of play.
15. The computer-implemented method of claim 13, further comprising compiling for each player, by the server, an experience bar which rises and falls based on a player's performance in the multi-line poker game.
16. The computer-implemented method of claim 13, wherein scores are doubled when one player wins all hands.
17. The computer-implemented method of claim 13, wherein a player may use tokens to purchase an ability to see at least one hidden card of the opponent.
18. A non-transitory machine-readable storage medium storing computer program code which when executed on a host computer device causes the host computer device to perform steps comprising: dealing, to two computer devices, a plurality of cards one at a time from a deck of fifty-three cards, one of which has a designated value and can represent any suit during play, to form multiple pairs of competing hands each having a predetermined number of cards, wherein each computer device is operated by a respective participating player, wherein one of each player's hands is a hidden hand all of whose cards are hidden and each of the remaining hands for each player is a semi-revealed hand that contains some revealed cards and some cards that are hidden to an opponent; placing a successive card from the deck in the hidden hand or in one of the semi-revealed hands such that once placed the card cannot be moved to another hand and once a card is placed in a semi-revealed hand, a successive card cannot be placed in the same hand until all of the semi-revealed hands are equally populated; determining a winning hand for each pair of competing hands; and determining a winner of a game as a player having a larger number of winning hands.
19. The non-transitory machine-readable storage medium of claim 18, being responsive to at least one parameter entered by a user-interface of each computer device for setting at least one of the following: number of hands in each game; maximum number of cards in each hand; maximum number of cards that can be placed in the hidden hand during each dealing round; maximum number of cards that can be hidden in each semi-revealed hand; and whether or not a player can reveal his own hidden cards in either or both of the semi-revealed hands and the hidden hands.
20. The non-transitory machine-readable storage medium of claim 18, further comprising compiling for each player an experience bar which rises and fall based on a player's performance.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] In order to understand the disclosure and to see how it may be carried out in practice, embodiments will now be described, by way of non-limiting example only, with reference to the accompanying drawings, in which:
[0015]
[0016]
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[0018]
DETAILED DESCRIPTION OF EMBODIMENTS
[0019] Embodiments of the disclosure may be used in connection with live gaming table environments or in computer-implemented environments where a first player competes against an opponent. In a computer-implementation, the opponent can be another player typically located remotely from the first player or a virtual opponent such as the dealer. Single participant embodiments of the disclosure generally involve a single game participant with no other players associated with the game. The other hands that are not dealt to the game participant are therefore not dealt to an actual player, as there are no other actual players in the single participant embodiments. However, for purposes of this description, the remaining hands which are not dealt to the actual game participant may be described as being dealt to virtual players for purposes of facilitating an understanding of the operation of the disclosure. Therefore, while the game will be described with reference to two players, it is to be understood that one of the players may be virtual.
[0020] Regardless as to whether an opponent is an actual or a virtual player, each player is dealt multiple hands and at the end of the game, the participant's hands are compared to the remaining resulting hands of the opponent.
[0021]
[0022] Upon commencing a game, the dealer deals cards to each player in turn. The rules of the game allow each player to place the cards thus received in a row thereby forming the first card of each of the four hands 12a-12d and 13a-13d or in the respective hidden hand 12e and 13e. At no time is a player obliged to place a card in the hidden hand, but when all of a player's semi-revealed hands are full i.e. 20 cards have been placed in the semi-revealed hands, the remaining complement are added to the hidden hand so that at the of dealing all five hands contain exactly five cards thereby utilizing in total 50 cards from the deck.
[0023] During dealing, a player may place a card that has just been dealt into the hidden hand although as noted above he does not have to. But at no time may he place more than two cards in the hidden hand while the current row is incomplete. In other words, as cards are dealt, each player is constrained to add each successive card dealt to him to a different one of the semi-revealed hands suffixed a-d or to the hidden hand subject to the above constraint. Furthermore, once a card has been placed in a semi-revealed hand, a player cannot place another card in the same hand until all the semi-revealed hands are equally populated and at no time may he move cards from one hand to another. As noted, a player may opt to hide some of the cards in the semi-revealed hands up to a designated maximum so that they are hidden from his opponent. In an embodiment of the disclosure reduced to practice, up to two cards in each hand may be thus hidden. These cards may be revealed to the owner or remain concealed also from the owner according to the degree of skill required. In the computer-implemented version of the game this may be set as an input parameter as may the maximum number of permissible hidden cards in each hand, the total number of hands and the number of cards in each hand.
[0024] Thus, while conventionally poker is played with five cards in each hand, this is not a requirement and fewer cards may be used. This will, of course, significantly change the odds. However, the remaining rules still apply and ensure that each hand is unique and cannot share cards as has been proposed in the prior art; and while a player has some flexibility in determining in which hand optimally to place a card during each round of dealing since initially a card can be placed in any of the five hands, as each round of dealing progresses, the flexibility is reduced because there are fewer remaining hands to populate and once a card has been placed in a given hand it is not permissible to add cards to the same hand until all the semi-revealed hands are equally populated.
[0025] We now add one final rule that makes this game even more interesting and challenging. Instead of utilizing a standard 52-card deck, some embodiments of the game use a 53-card deck, which of course changes the odds. The use of wild cards has been proposed in the art, but the disclosure uses an additional card that has a designated value but can assume any suit. For example, a card whose value is 8 may be added to the deck and may any assume any suit, clubs, spades, hearts and diamonds. This card is shown in
[0026] In accordance with some embodiments, a winning hand is determined according to the following list in decreasing order of rank: a straight flush, a royal straight flush, kind-a-of-five, pair, two pairs, three of a kind, a straight, a flush, a full house, four of a kindhigh card.
[0027] Having described all the rules and variations of the game,
[0028] In
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[0042]
[0043] The game also contemplates a method operated by a game provider where the server acts as the house and players buy tokens, which are used to make wagers as is well-known per se. In order to encourage prolonged activity, the house may offer a bonus to each player at regular intervals of time. For example, after each 4 hour session, a player's account may be credited with 100 tokens. In some embodiments, the server compiles for each player an experience bar which rises and falls based on their performance in the game. In one variation known as Death Match scores are doubled in the case where one player wins all five hands. Players are also able to play with different decks of cards. In some embodiments, a player may purchase with the games currency the ability to see at least one hidden card of his opponent thereby giving him an advantage in the game.
[0044] It will also be understood that the server and the computer devices according to the disclosure may be computers suitably programmed in either software or firmware. Likewise, the disclosure contemplates a computer program being readable by a computer for executing the method of the disclosure. The disclosure further contemplates a machine-readable memory tangibly embodying a program of instructions executable by the machine for executing the method of the disclosure.