Patent classifications
A63F13/28
REDOX BEHAVIOR IN A SOLID FERROELECTRIC GLASS ELECTROLYTE SYSTEM
Example implementations relate to novel battery designs based on the original disclosures of the Parent patent application Ser. No. 15/196,019. In a non-limiting embodiment, a first battery includes a ferroelectric glass electrolyte and a ferrocene Fe(C.sub.5H.sub.5).sub.2 molecule as a redox-mediator-relay material used for plating sodium on a current collector. Novel redox Fe(C.sub.5H.sub.5).sub.2 behavior is shown at a fixed (or a finite) voltage under discharge conditions. The disposed ferroelectric electrolyte material is predisposed to align itself in the direction of the electric field inside the battery, increasing the capacity of the battery. This description is not intended to be a complete description of, or to limit the scope of, the invention.
Communicating olfactory content
It is provided method for communicating olfactory content. The method is performed in an olfactory device and comprises the steps of: obtaining olfactory content to be rendered at a recipient device; identifying an olfactory state at the recipient device; determining an adjustment of at least one olfactory component, based on the identified olfactory state, to render the olfactory content; and triggering the recipient device to perform the adjustment of at least one olfactory component.
Communicating olfactory content
It is provided method for communicating olfactory content. The method is performed in an olfactory device and comprises the steps of: obtaining olfactory content to be rendered at a recipient device; identifying an olfactory state at the recipient device; determining an adjustment of at least one olfactory component, based on the identified olfactory state, to render the olfactory content; and triggering the recipient device to perform the adjustment of at least one olfactory component.
Method and apparatus for cloud gaming
Aspects of the disclosure provide methods and apparatuses for cloud gaming. In some examples, an apparatus for cloud gaming includes processing circuitry. For example, the processing circuitry receives a video sequence and metadata associated with the video sequence. The video sequence includes a sequence of picture frames generated in response to gaming control information, and the metadata is indicative of the gaming control information. The processing circuitry can configure encoding parameters based on the metadata that is indicative of the gaming control information. Then, the processing circuitry can encode the video sequence into a coded video bitstream, based on the encoding parameters.
Method and apparatus for cloud gaming
Aspects of the disclosure provide methods and apparatuses for cloud gaming. In some examples, an apparatus for cloud gaming includes processing circuitry. For example, the processing circuitry receives a video sequence and metadata associated with the video sequence. The video sequence includes a sequence of picture frames generated in response to gaming control information, and the metadata is indicative of the gaming control information. The processing circuitry can configure encoding parameters based on the metadata that is indicative of the gaming control information. Then, the processing circuitry can encode the video sequence into a coded video bitstream, based on the encoding parameters.
System, apparatus, and method for controlling devices based on accumulation of input
A system is disclosed. The system has an accessory control module, comprising computer-executable code stored in non-volatile memory, a memory for storing instructions and a processor for executing the instructions, a user device of a user, and an accessory configured to communicate with the user device. The accessory control module, the memory and the processor, the user device, and the accessory are configured to accumulate receipt of one or more input parameters, determine whether an accumulation satisfies a preset condition, wherein the preset condition includes at least one of a preset receiving quantity of the one or more input parameters, a preset receiving sum of values of the one or more input parameters, or a preset time duration of the accumulation, and in response to the accumulation satisfying the preset condition, send a control signal to actuate the accessory to perform a series of predefined acts, wherein the series of predefined acts is configured to sexually stimulate the user.
RF TRACKING WITH ACTIVE SENSORY FEEDBACK
A system includes a wireless device having a radio frequency (RF) receiver, an RF transmitter, and means for producing sensory feedback to a user of the wireless device. A position-tracking system includes at least three antennae. The position-tracking system computes a multi-dimensional position of the wireless device using triangulation or trilateration based on time of arrival information from radio signals transmitted by the RF transmitter of the wireless device and received by each of the at least three antennae. A processor receives the multi-dimensional position of the wireless device determined by the position-tracking system, correlates the multi-dimensional position to a point of interest registered with an interactive software program that produces a virtual reality environment, and generates, in response to the multi-dimensional position correlated with the registered point of interest, data configured to activate the sensory feedback producing means of the wireless device.
WEARABLE DEVICE FOR DELIVERING AIR
A personal entertainment respiratory apparatus provides air to a user to provide a fully immersive entertainment experience. The personal entertainment system may comprise a flow generator for providing the flow of air. A personal spatial respiratory interface may be coupled to the flow generator. The personal spatial respiratory interface may comprise an outlet for the flow generator. The personal spatial respiratory interface may further be configured to direct the flow of air within an ambient breathing proximity of a user. The personal entertainment respiratory apparatus may further comprise a controller and a sensory particle dispenser. The controller and sensory particle dispenser may be configured to selectively activate release of a sensory particle from the dispenser into the directed flow of air in response to an entertainment triggering signal.
WEARABLE DEVICE FOR DELIVERING AIR
A personal entertainment respiratory apparatus provides air to a user to provide a fully immersive entertainment experience. The personal entertainment system may comprise a flow generator for providing the flow of air. A personal spatial respiratory interface may be coupled to the flow generator. The personal spatial respiratory interface may comprise an outlet for the flow generator. The personal spatial respiratory interface may further be configured to direct the flow of air within an ambient breathing proximity of a user. The personal entertainment respiratory apparatus may further comprise a controller and a sensory particle dispenser. The controller and sensory particle dispenser may be configured to selectively activate release of a sensory particle from the dispenser into the directed flow of air in response to an entertainment triggering signal.
WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM
Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.