A63F13/28

WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM

Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.

GAME CONTROLLER
20170354871 · 2017-12-14 ·

An example of a game controller includes a key top of an operation button, a tubular light-guiding portion surrounding a periphery of the key top, a light-shielding portion surrounding a periphery of the light-guiding portion, an elastic member placed immediately below the key top and configured to allow light to pass therethrough, a switch placed below the elastic member, and an LED. The key top and the light-guiding portion are exposed through a surface of a housing of the game controller. Light from the LED is incident on the light-guiding portion and guided to a surface of the housing through the inside of the light-guiding portion. The light-guiding portion is surrounded by the light-shielding portion, and therefore, light does not come out to the periphery of the light-guiding portion. Consequently, it is possible to cause the periphery of the operation button to emit light in a ring-shaped manner.

GAME CONTROLLER
20170354871 · 2017-12-14 ·

An example of a game controller includes a key top of an operation button, a tubular light-guiding portion surrounding a periphery of the key top, a light-shielding portion surrounding a periphery of the light-guiding portion, an elastic member placed immediately below the key top and configured to allow light to pass therethrough, a switch placed below the elastic member, and an LED. The key top and the light-guiding portion are exposed through a surface of a housing of the game controller. Light from the LED is incident on the light-guiding portion and guided to a surface of the housing through the inside of the light-guiding portion. The light-guiding portion is surrounded by the light-shielding portion, and therefore, light does not come out to the periphery of the light-guiding portion. Consequently, it is possible to cause the periphery of the operation button to emit light in a ring-shaped manner.

SYSTEMS AND TECHNIQUES FOR GENERATING SCENT

Described herein are systems and techniques for generating odor impressions of scents. Some embodiments provide odor impressions in an extended reality (XR) environment (e.g., virtual reality (VR) and/or augmented reality (AR)). The system determines spatial characteristics of an odor impression that is to be generated in the XR environment. The system generates one or more commands for generating the odor impression based on the spatial characteristics. The system transmits the command(s) to a controller for execution. The controller may control dispersal of scented media to generate the odor impression.

Gaming Machine Installations and Light Panel for use with Gaming Machines
20220383694 · 2022-12-01 · ·

A method and system provide accent lighting at a bank of gaming machines. A plurality of LED panels are provided to be assembled in a number of different configurations for a series of LED panels. An electronic controller coupled to communicate through said data communication interface with the series of LED panels. The electronic controller is programmed to transmit signals to LED drivers of the LED panels, receive a loop-back signal transmitted from a final one of the LED panels, based on timing of said received loop-back signal automatically identify a configuration of the series of LED panels from said number of possible configurations, and transmit commands for activating the LED drivers of the LED panels based on the identified configuration.

Remote telepresence server
09843771 · 2017-12-12 ·

A method and apparatus for controlling a live avatar include features for directing the live avatar gaze to be consistent with a remote operator's view of the live avatar's surroundings. Indication of gaze direction may be continuously provided to the live avatar using movable optics, for example a heads-up display, or a movable optical prism or lens. Gaze direction or operator commands may be communicated using a haptic device. Video and control streams from multiple live avatars may be aggregated through a host server and allocated via an online interface to multiple prospective remote operators.

Wearable device for delivering air

A personal entertainment respiratory apparatus provides air to a user to provide a fully immersive entertainment experience. The personal entertainment system may comprise a flow generator for providing the flow of air. A personal spatial respiratory interface may be coupled to the flow generator. The personal spatial respiratory interface may comprise an outlet for the flow generator. The personal spatial respiratory interface may further be configured to direct the flow of air within an ambient breathing proximity of a user. The personal entertainment respiratory apparatus may further comprise a controller and a sensory particle dispenser. The controller and sensory particle dispenser may be configured to selectively activate release of a sensory particle from the dispenser into the directed flow of air in response to an entertainment triggering signal.

Wearable device for delivering air

A personal entertainment respiratory apparatus provides air to a user to provide a fully immersive entertainment experience. The personal entertainment system may comprise a flow generator for providing the flow of air. A personal spatial respiratory interface may be coupled to the flow generator. The personal spatial respiratory interface may comprise an outlet for the flow generator. The personal spatial respiratory interface may further be configured to direct the flow of air within an ambient breathing proximity of a user. The personal entertainment respiratory apparatus may further comprise a controller and a sensory particle dispenser. The controller and sensory particle dispenser may be configured to selectively activate release of a sensory particle from the dispenser into the directed flow of air in response to an entertainment triggering signal.

User interface system for an interactive exercise machine

A user interface for an interactive exercise system includes a display module held by a mechanical support system, with the display module able to display a video of a trainer. The trainer can be presented in full body view against a black background and a mirror element attached to at least partially cover the display module.

User interface system for an interactive exercise machine

A user interface for an interactive exercise system includes a display module held by a mechanical support system, with the display module able to display a video of a trainer. The trainer can be presented in full body view against a black background and a mirror element attached to at least partially cover the display module.