Patent classifications
A63F2003/0011
CUSTOMIZED PLAYING CARDS UTILIZED FOR SYSTEMS AND METHODS OF ENHANCING FAITH KNOWLEDGE
Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or “Faith.” Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as “denominations” in conventional card games. Specific Faith-oriented artistic images function as “suits.” In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.
Game for Learning Bible Teachings
The present invention relates to a bingo style game system and a method of playing the bingo style game. The game system includes a plurality of custom designed bingo style cards having Bible book names printed on their surface with each name printed in a cell of a grid formed in rows and columns, a plurality of word chips having book names and column identifiers printed thereon wherein the word chips are used by a leader or caller for announcing a combination of column identifier and book name. The book names on the bingo style cards are daubed or marked by players to form a winning combination or pattern to win the game. The game helps individuals to learn book names and scriptures of the Bible while providing fun and entertainment of conventional bingo style games.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
BIBLE LESSONS AND SCRIPTURES LEARNING GAME AND METHODS OF PLAYING BIBLE GAMES
The present invention relates to a charade-based Bible game system for improving knowledge about the Bible and lessons of the Bible. The game system can be played by children and adults as individuals or as teams. The game system allows players to play a plurality of games for learning about the Bible and includes a plurality of cards that have scripture printed thereon. Some embodiments include mix and match games allowing players to win games when matched cards are collected by players. Matched cards may have Jesus titles, Lucifer titles, and princess/queens names. Other embodiments may have scrambled words which are unscrambled by players within a time limit set by a timer for winning the games. The game system offers a way for individuals to have fun with friends and family while still being educated on the Bible and its lessons.
METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
HINDU-THEMED BOARD GAME
A Hindu-themed board game and method of playing the board game is provided. The game board is designed as a Mandala, with the avaranam arranged as concentric circles around a central point representing the Bindu. Players move along numbered positions on the avaranam, symbolizing achieving progressively higher levels of awareness, until they reach the Bindu, which represents total self-awareness. The distance moved by each player is determined by how much awareness that player has accumulated, as acquired by the players by playing awareness cards. Various other cards are provided which allow the players to interact, such as by taking cards from other players. The board game provides an entertaining past time, while simultaneously exposing players to aspects of Hindu culture, which may be of benefit to both Hindus and non-Hindus.
SHABACH
A master game board comprising a plurality of 49 cell spaces aligned in vertical columns and horizontal rows that embody color schemes, biblical indicia, definable alphabets, and a game title. The callout markers are detachably affixed to the master game board, and randomly called out until a winner is declared. The game cards mirror the master game board with the exception of the chronologically placement of the biblical indicia, the winning diagrams, and the callout markers. All game cards embody identical biblical indicia randomly designated on cell spaces allowing for concurrent learning engagement among players without a loss of turn during game play. The game cards are affixed with detachable cell space markers that are placed on the surface of individual cell spaces that have answers corresponding to called out entries. Unused callout markers, at the end of a game, are firstly used in a new game.
Religious Game Apparatus and Method of Playing
A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.
METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.