Patent classifications
A63F2003/00397
STRATEGY GAME WHEREIN EACH PLAYER HAS DIFFERENT RULES OF PLAY
A strategy game embodied in a tile game system. The tile game system has a plurality of game tiles, each game tile having a polygon planar shape different than the remaining plurality of game tiles, wherein each playable area is defined by contiguously placing the plurality of game tiles along a gameboard. Each player has different rules of play that combined with the different customizable playable areas provides a plurality of unique gameplay configurations that alters strategies from game to game.
MAGNETIC 3D TERRAIN GAMING TILES FOR USE IN MINIATURES GAMING
A magnetic 3D terrain gaming tile comprising: a slab having a top surface and a bottom surface; a plurality of edge walls extending away from the bottom surface of the slab so as to define a bottom recess; a plurality of pockets disposed in the bottom recess; and a plurality of spherical magnets disposed in the plurality of pockets; wherein one spherical magnet is disposed in each of the plurality of pockets, with the spherical magnet being rotatably captured within the pocket.
Variable surface gaming platform
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
VARIABLE SURFACE GAMING PLATFORM
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
Systems and methods for dynamic blocks forming a passageway
Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.
SYSTEMS AND METHODS FOR DYNAMIC BLOCKS FORMING A PASSAGEWAY
Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.
SYSTEM AND METHOD FOR PROVIDING AN ADJUSTABLE GAME BOARD
The present disclosure provides a three-dimensional game board having a base and a plurality of tiles positionable on the base. Tiles may be spaced apart from the base in an adjustment direction by spacers. The tiles may be movably supported by supports coupled to a frame. The supports may extend through cavities in the tiles and tiles may move in the adjustment direction while supported by the supports. The frame may be positioned on the base, and the act of positioning the frame on the base may cause certain tiles to be spaced apart from the base by corresponding spacers.