Patent classifications
A63F2009/242
E-TICKET AND E-COUPON, GAME SYSTEM AND METHOD BASED ON E-TICKET AND E-COUPON
A game system and game method wherein an e-ticket is displayed before the start of a game and contains a plurality of game indexes, an open code containing encrypted information about a combination of winning indexes stored on a game server, and information about prizes for a successful search. The user identifies the game indexes in the e-ticket and sends the indexes from the terminal to the game server. The game server compares the indexes, determines the result of the game, and sends an e-coupon to the terminal containing the indexes, the result of the game and an encryption key. The e-coupon allows the user to obtain their prize and/or check on a public resource that the result of encrypting the combination of winning indexes using the aforesaid key matches the open code, and that any alteration of the key and/or the combination of winning indexes corrupts the open code.
MANAGEMENT SYSTEM AND MANAGEMENT METHOD FOR PACKAGES OF SHUFFLED PLAYING CARDS
To prevent a loss or replacement of card packages while operating casinos using packages of multiple cards in the casinos or other card game facilities using card game tables, a management system for managing packages of shuffled playing cards is provided. The management system including a management control device stores ID codes attached to a plurality of packages brought into a management/storage box, constructs a database, reads the ID codes of the plurality of packages brought into the management/storage box at predetermined time intervals, confirms existence of each ID code registered in the database in the management/storage box, and manages the ID codes of the packages before use and the ID codes of the drawn packages.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
Playing card dealing shoe activation device
A system including a deck of playing cards. A randomly generated number is printed on each playing card in the deck. An activation device is also provided, which contains a data file of each randomly generated number of the playing cards in the deck, and the order of each playing card in the deck. A playing card dealing shoe is also provided. The shoe includes a sensor for detecting the randomly generated number on a playing card as the playing card is drawn from the shoe. The shoe is associated with a processor, which is in communication with the sensor and the activation device to receive information therefrom. The processor determines whether a playing card drawn from the shoe is expected based on the information from the sensor and the activation device, and disables the shoe when the drawn playing card is not the expected playing card.
DISPOSAL BOX FOR USED PLAYING CARDS
A disposal box for used playing cards has a cuboid shape provided with six surfaces, namely, front and back surfaces, left and right surfaces, and upper and lower surfaces in an assembled state. The disposal box includes a slit that is provided in at least one of the six surfaces and enables the used playing cards to be inserted into the disposal box. The disposal box further includes viewing windows that are provided with a plurality of holes having a size at which the playing card cannot be taken out, and can allow the used playing cards contained in the disposal box to be visually recognized. The disposal box is formed of a paper or plastic material, and can be discarded in a state in which the used playing cards are contained in the disposal box.
DOMINO APPARATUS
A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.
Imaging video frames on documents
Security-enhanced documents and methods of forming security-enhanced documents having indicia under a Scratch-Off Coating (SOC), and more particularly including digitally imaging video frames onto the display area and/or back of the documents. In certain embodiments, portions of digitally imaged video frames are also utilized as game play variable indicia.
PLAYING CARD DEALING SHOE ACTIVATION DEVICE
A system including a deck of playing cards. A randomly generated number is printed on each playing card in the deck. An activation device is also provided, which contains a data file of each randomly generated number of the playing cards in the deck, and the order of each playing card in the deck. A playing card dealing shoe is also provided. The shoe includes a sensor for detecting the randomly generated number on a playing card as the playing card is drawn from the shoe. The shoe is associated with a processor, which is in communication with the sensor and the activation device to receive information therefrom. The processor determines whether a playing card drawn from the shoe is expected based on the information from the sensor and the activation device, and disables the shoe when the drawn playing card is not the expected playing card.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
GAME BOARD DEVICE
A game board device is provided for carrying and identifying game pieces that are divided into different piece types. The game board device includes a board, a plurality of optically identifying modules, and a processing module electrically coupled to the optically identifying modules. The optically identifying modules respectively correspond in position to detection regions of the board. Each of the optically identifying modules includes a light emitter that can emit light toward the corresponding detection region and a light receiver that can receive light reflected by the corresponding detection region. When any one of the detection regions is in an unoccupied mode, the corresponding optically identifying module can emit an unoccupied signal. When any one of the detection regions is in an occupied mode, the corresponding optically identifying module enables an identification signal that corresponds to the piece type of the corresponding game piece to be emitted therefrom.