A63F2009/2485

Interactive play system

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.

MOBILE GAMING BOT AND SYSTEM ASSOCIATED WITH SAME
20230095983 · 2023-03-30 ·

The invention relates to a gaming bot (1) for a gaming system (2) comprising a library (3) of gaming apps (3a), the bot (1) being mobile and comprising: —a memory (6) to which a gaming app (3a) in the library can be uploaded, —a module (7) for connecting to a mobile device (8) for installing and/or using the gaming app (3a), —a roan/machine interface (1a) which comprises *means for interpreting user gaming actions, which means are configured to interpret gaming actions of a user or another bot which are specific to the current gaming app (3a), and *bot gaming action means configured to perform bot gaming actions which are specific to the current gaming app (3a). The invention further relates to a corresponding system associated with gaming elements (13, 13a).

Interactive Computerized Toy
20230084443 · 2023-03-16 ·

This invention describes an interactive computerized toy that provides light, audio and vibration entertaining patterns in response to touch stimuli from all directions and where the light patterns may be displayed in all directions. In particular, the present invention describes an interactive computerized toy in the shape of a cube with six faces with a unique versatility in providing endless programming options, in a fashion similar to loading and playing different games on the screens of handheld devices such as smartphones.

Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
11623132 · 2023-04-11 ·

Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.

Intelligent board with integrated devices and connected interactions

Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.

ELECTRONIC GAMING DEVICE
20230191240 · 2023-06-22 ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Method for Simulating a Traditional Casino Keno Game Experience Using a Dedicated Set of Playing Cards
20170287284 · 2017-10-05 ·

A method and system for a card-based game with simulates a traditional keno game through the use of a specially designed deck of playing cards. The system includes a computer, a scanner, a specialty card shoe, and the specially designed deck of cards. The method includes first shuffling the deck of cards by the specialty card shoe. Next, a card is drawn from the deck of cards and scanned, thus extracting a unique number that is associated with a spot on a traditional Keno card. The unique number is then associated and indicated to a spot on a simulated Keno card by the computer. This process is repeated for twenty iteration to compile winning numbers. The winning numbers are then compared against guessed spots associated with a user account to identify a set of matching spots. A primary payout transaction is managed based on the set of matching spots.

Gaming tag system

A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.

VAPORIZATION DEVICE HAVING INTEGRATED GAMES
20170259170 · 2017-09-14 ·

A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.

ELECTRIFIED GAME PIECE MANIPULATION GAME AND GAME PIECE MANIPULATOR
20210370162 · 2021-12-02 ·

A game system includes a base having a top base surface and a controller, and a game piece manipulator including a surface having an electrically conductive portion. The game piece manipulator is configured to hold a game piece. The top base surface is configured to receive a plurality of game pieces. The controller is configured to control an electric stimulus emitted by the game piece manipulator, and the game piece manipulator is configured to emit the electric stimulus by the electrically conductive portion. A game piece manipulator includes at least one electrically conductive portion positioned on a surface of the game piece manipulator and is configured to connect to a base and receive control signals by a controller of the base and emit an electric stimulus. A game kit includes a base, a game piece manipulator, and a plurality of game pieces.