Patent classifications
A63F2009/2492
SYSTEM FOR REDUCING THE CONSUMPTION OF AN ELECTRONIC DIE
The object of the present invention relates to an optimized energy management system of the hardware of electronic RF dice and for the efficient coordination of the same with remote terminals such as, for example, a PC, a tablet, a smartphone or a gaining console and can be conveniently used to significantly reduce the energy consumption of said electronic dice and increase the operating autonomy thereof while also allowing the use of smaller batteries. The proposed solution exploits the standard hardware implemented on the electronic board of said electronic RF dice, allowing to significantly improve the energy performance thereof and, consequently, increasing the life of the attached battery, through a management system of the energy-consuming components of said hardware and, in particular, of the microcontroller and accelerometer installed on said electronic board. The aforementioned system for reducing the consumption of an electronic game die is characterized by: Four different operating modes, i.e., four different activation levels of the hardware components and in particular of the microcontroller and accelerometer. Two different activation thresholds, which can be set and updated dynamically, detected by the accelerometer and aimed at activating the different hardware components and adjusting the transition between said operating modes. Means for the bidirectional transmission, by radio, of data to/from remote game devices, able to detect the active presence of said remote terminals and, particularly, whether or not the data sent has been received. Means for dynamically adapting the parameters of the four aforementioned operating modes and the two activation thresholds to the different use situations of the die, i.e., to different environmental and game conditions.
Mobile object apparatus and method of driving mobile object apparatus
A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas located next to the adjacent small area.
Pendulum unit and wave pendulum assembly
The present disclosure relates to the field of decor items, and more particularly relates to a pendulum unit and a wave pendulum assembly based on the pendulum unit, wherein the wave pendulum assembly comprises a frame and a plurality of first magnetic bodies, respective first magnetic bodies being connected to the frame via strings and being hung in the air; second magnetic bodies, the amount of which is identical to that of the first magnetic bodies, the second magnetic bodies being fixedly disposed below the first magnetic bodies in a one-to-one correspondence; in the first magnetic bodies and the second magnetic bodies, at least one party may generate magnetism when being energized, such that at least one of the first magnetic body and the second magnetic body may generate magnetism when being energized, such that the first magnetic body may swing periodically in the air under a magnetic action between the first magnetic body and the second magnetic body.. The wave pendulum assembly provided by the present disclosure has beneficial effects such as a simple structure, a good reliability, and an appeal for viewing.
STRUCTURE OF CLAW SOLENOID
A structure of a solenoid of a claw includes a solenoid tube, which is provided with multiple coils that are arranged circumferentially on an outside surface at intervals. The coils have one end connected with a control switch and an opposite connected with a power supply source. A vertical tube is disposed in the solenoid tube and is provided therein with multiple magnetic elements to respectively correspond to the coils. A bottom of the vertical tube is pivotally connected to fingers of the claw. The control switch includes a chip electrically connection with multiple control elements that are connected to the coils respectively. A temperature switch is arranged on a wall of the solenoid tube to detect a temperature thereof. The temperature switch is electrically connected to the control switch. The power supply source is connected to the coils, the control switch, and the temperature switch.
CUBIC PUZZLE
The present invention provides a cubic puzzle which is capable of changing its entire body into a cubic block shape ad has an improved entertainment property as a toy.
A controller automatically changes a display pattern to a reference pattern by an actuator, making it a minimum condition that a current pattern being a display pattern at that point of time when identified by a pattern identifying means is different from a reference pattern being a predetermined reference display pattern, while a start state detecting means detects a predetermined start state.
MOBILE OBJECT APPARATUS AND METHOD OF DRIVING MOBILE OBJECT APPARATUS
A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas located next to the adjacent small area.
GAME MACHINE
The objective of the present invention is to provide a game machine employing computer simulation. This game machine is provided with a display device in a casing, and includes a game processing unit which executes a game process, and a consumption information processing unit which causes the display device to display consumption information relating to a game.
Mobile object apparatus, non-contact power feed system, and method of driving mobile object apparatus
A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas within a predetermined range from the adjacent small area.
ILLUMINATED GAMING TILE AND CHARGING SYSTEM
An electronic gaming tile includes a lighting system so that the tile emits light which can be seen during game play in low-light conditions. The tile may be for example, a domino or other gaming tile type (for example, mahjong). The tile includes a shell with a removable rear cover, which define a shell interior cavity that houses a tile power source, a tile controller board, and a light source. Some aspects include a storage case configured with a charging system that charges the tile power source of each tile to provide power to the light source when the tile is to be used for game play.
INTERACTIVE GAMING TOY
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.