A63F9/305

TEACHING AND LEARING METHOD USING A GAME OF RANDOM SELECTION
20220347555 · 2022-11-03 ·

A method of teaching and learning using a game of random selection wherein each student in a group of students takes a turn to catch an object in a container with a fishing pole. The object caught in the container is pulled out of the container. The student identifies the indicia on the object to the group of students, wherein indicia include letters, words, numbers, colors, and shapes. If the student makes a correct identification, the student retains the object. A teacher provides a reward to the student based on the number of objects identified correctly. The teacher can identify students with insufficient success in identifying indicia correctly and can have these students practice the game of random selection to improve retention of the correct identifications of the indicia. Students can move around and interact with each other while learning and having fun, while retention of learned subject matter is being reinforced.

GLOW GOLF FISHING GAME
20230182003 · 2023-06-15 ·

A glow golf fishing game set includes a stand, luminescent hoops, and a pole. The stand includes two or more formed rods, positioned vertically, and a straight rod with evenly spaced attachment parts. The pole includes a filament mounted to one end, with an attachment part attached to a second end of the filament. Each formed rod has a loop in it. The straight rod is suspended horizontally through the loops. A method for playing the game includes mounting the hoops on hooks; positioning a player a distance from the stand; casting the filament towards the hoops; and assigning a number of points to the player based on an outcome of the cast. Play is repeated until a number of casts are complete; all players have cast, and one player achieves a predetermined score obtained by summing the assigned points.

GAMING MACHINE MANAGEMENT SYSTEM
20170316645 · 2017-11-02 ·

A gaming machine management system including a gaming machine, a host machine and a controller is disclosed. The gaming machine includes a control panel and a wireless communication module coupling with the control panel. The host machine is coupling with the wireless communication module. The controller is coupling with the host machine. The control panel transmits a state signal to the host machine via the wireless communication module. Moreover, the controller is able to read the state signal from the host machine of the gaming machine, and is able to transmit a control command to the gaming machine via the host machine. By such arrangement, the gaming machine management system can improve management efficiency and reduce maintenance expense of the gaming machine.

RETRACTABLE GRABBER DEVICE AND GAME
20170266545 · 2017-09-21 ·

A game comprising a hand-held device and a retractable magnetic grabber connected to the hand-held device by a flexible cord or string. A person using the educational game may pull on the grabber to extend it to a desired length, and then proceed to attach the grabber to any one of a plurality of targets. When a target or group of targets have been attached to the grabber, the person may then press a pressure sensitive button on the hand-held device, and the grabber is retracted back to the hand-held device at a self-controlling speed. The targets may be magnetized pieces covered with a dry-erasable material, allowing a parent or teacher to write on the pieces the desired responses to educational questions posed to a person. Some embodiments may include a timer and wireless communications for tracking interactivity.

Fishing Simulation Assembly
20210346790 · 2021-11-11 ·

A fishing simulation assembly for simulating catching a fish includes a plurality of decoys that is each positionable on a support surface. Each of the decoys has a tail portion extending away from a body portion to approximate the appearance of a fish. A plurality of magnets is each coupled to a respective one of the decoys. A fishing pole is provided, a fishing reel is coupled to the fishing pole and the fishing reel has fishing line wrapped therearound. A lure is coupled to the fishing line thereby facilitating the lure to be cast from the fishing pole. A magnet is coupled to the lure and the magnet on the lure magnetically engages the magnet on a respective one of the decoys for simulating catching a fish.

Theda's Learning Series
20210245040 · 2021-08-12 ·

This invention is unique because it appeals to all of the learning types. It is tactile and didactic giving players a social emotion opportunity to interact with one another while learning. We are constantly given new information to learn however the opportunity to practice using or new information is limited to standard forms such as answering questions and writing answers. This approach improves the chance for retaining the information learned. The self produced storybook or journal gives the player a self produced learning tool created in their own unique way increasing the chance of their reusing the tool to practice. This tool deepens their understanding of the information and their ability to retain the information.

CLAW ARCADE GAME WITH PHOTO BOOTH AND METHOD OF MAKING SAME
20240001219 · 2024-01-04 ·

A claw arcade game includes a housing; a claw assembly that is movable along a horizontal and vertical plane within the housing. In one embodiment, the claw assembly includes a plurality of flanges capable of being moved from an open position to a closed position. The claw arcade game may also include a claw control unit configured to control the movement of the claw assembly within the housing, wherein the claw control unit produces at least one unique signal that correlates to an event related to the movement of the claw assembly during a single game sequence. The claw arcade game may also include a camera assembly including a camera mounted within an upper portion of the housing; and a photo booth control unit configured to monitor at least a portion of the signals produced by the claw control unit, to sense the at least one unique signal, and to instruct the camera to take a photo in response to the sensing of the at least one unique signal.

TOY GRABBING MECHANISM
20200261793 · 2020-08-20 ·

A toy grabbing mechanism for catching or gripping a toy includes a main body, claw members, and a movable member. The main body has holes. The claw members each have a gripping portion, a pivoting portion and a balancing portion. The balancing portions are insertedly connected to the holes, respectively. A gripping space is defined between the gripping portions of the claw members. The pivoting portions are pivotally connected to the movable member and surround the main body. The movable member is moved up and down relative to the main body. The user can control the main body to change the relative position between the main body and the movable member. When the movable member is moved, the claw members are pivotable about the pivoting portions to change the gripping space for the gripping portions to catch and grip the toy.

FISHING GAME WITH RETRACTION MECHANISM
20240091632 · 2024-03-21 ·

According to one embodiment, the apparatus of the present invention includes one or more artificial fish which are removably placed on a support member and which can be engaged and removed by an operation which is similar to the action of fishing. An artificial lure is positioned over the support member and pulled toward the user in an attempt to engage the lure with one of the fish. If the lure engages such a fish, the fish is considered to be caught and can be drawn away from the support member toward the user. Additionally, one or more of the fish may be secured to the back side of the support member by way of an elastic bungee that extends when fish is pulled away from the support and then retracts to pull the fish back to the support after the fish has been released from the lure.

Apparatus, system and method for playing an object toss game
10065095 · 2018-09-04 ·

An object toss game has a ball connected to an elastic cord. The ball has a surface with fasteners. Two board assemblies are positioned at a distance apart. Pads are arranged on a top panel of each board assembly. Players toss the ball toward a pad on the board to remove the pad from the top panel. The ball then bounces from the top panel to remove the pad from the top panel. The first player to remove the pads from a board positioned opposite to the player wins the game. Alternately, players take turns tossing darts at regions on the board assemblies that are assigned points.