A63F2003/0028

SYTEM AND APPARATUS FOR EVER CHANGING LABYRINTH MAZE GAME
20220126195 · 2022-04-28 ·

The present invention provides a system and apparatus for maze board game comprising: a solid first layer base with smooth surface, a second layer permanently fixed to first solid base layer providing a construction or groove in which rings can be housed within, a third layer consisting decorative fixture with game elements that is permanently fixed to second layer, a set of plurality of turntable rings that fit neatly inside one another and can be independently turned or spun inside the construct of first layer. Each turntable ring has a small rod attached to that can be used to turn the turntable rings. In an embodiment of the present invention, the game player has to start pawn from the container located at the corner of square shaped maze board, make the pawn travel from corner to center through dynamically changing labyrinth, and change the configuration while playing by moving the turnable ring in clockwise or anticlockwise direction by required number of spaces thus providing new labyrinth configuration with rearranged vertical walls to game player.

Ever changing labyrinth maze game
20230277916 · 2023-09-07 ·

The present invention provides a system and apparatus for maze board game comprising: a solid first layer base with smooth surface, a second layer permanently fixed to first solid base layer providing a construction or groove in which rings can be housed within, a third layer consisting decorative fixture with game elements that is permanently fixed to second layer, a set of plurality of turntable rings that fit neatly inside one another and can be independently turned or spun inside the construct of first layer. Each turntable ring has a small rod attached to that can be used to turn the turntable rings. In an embodiment of the present invention, the game player has to start pawn from the container located at the corner of square shaped maze board, make the pawn travel from corner to center through dynamically changing labyrinth, and change the configuration while playing by moving the turnable ring in clockwise or anticlockwise direction by required number of spaces thus providing new labyrinth configuration with rearranged vertical walls to game player.