Patent classifications
A63F2003/00845
MULTI-PLAYER GAME SYSTEM
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
Sound generating device
A sound generating device comprises top, bottom and sound generating assemblies. The sound generating assembly comprises a microprocessor, sound chip, capacitor, speaker and power source that are electrically interconnected. The sound can range from animal and/or environmental sounds, music, congratulatory messages, other types of voice recordings, bells, whistles and the like, and the length of play can be varied. When the device is struck against a hard surface, the contact in the top is depressed and interacts with a receptor on the sound generating device to communicate with the microprocessor and sound chip to generate a sound, which can persist from about one or more seconds, depending on how the sound generating device had been programmed. Repeat strikes of the sound generating device against the surface will result in a repetition of the sound.
Board game system, non-transitory computer readable medium, game piece, and game piece set
The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.
Method to Play American Football Strategy Game
American football is unique among all team sports with respect to the level of coaching involvement in each play. The moment that coaches from both sides call the offensive and defensive play respectively, there's already a winner and a loser on paper. The key idea and original motive of this invention is to develop a football game algorithm to compare two play calls drawing on boards: one offense and one defense, and to predict what is the likely outcome for one scrimmage down. To make the game algorithm as close to reality as possible, many aspects need to be considered, which include but are not limited to: real football rules, real event sequence, information process logics, and balance among position players with similar role. The result of all the careful consideration is a football strategy game with three-stage algorithm for a scrimmage down.
Kit for a game system and method of use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
SYSTEM FOR IDENTIFYING AND TRACKING OBJECTS ON A GAME BOARD
The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions. This result is achieved by means of: •A sensorized board (flexible or foldable) equipped with a series of magnetic sensors positioned according to a regular grid arrangement; •An electronic control board, connected to said sensorized board, adapted to the acquisition of data and the communication of the acquired information to a third system (PC, tablet, is smartphone, console) via interface (wired or radio); •An identification system, preferably but not exclusively of the RFID type consisting of reader chip and single antenna, integrated in the control board; •A series of modular tiles, of different shapes, which reproduce different environments, usable to create different game scenarios; •A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it; •A series of gaming elements, equipped with magnets and identification code (for example RFID TAG).
MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
The management system for substitute currency includes a pattern acquiring device configured to acquire an image of the ground pattern of the substitute currency, a reading device configured to read an ID of the substitute currency currency, and a control device configured to associate a pattern of the ground pattern with the ID and store the associated pattern and ID in a database. The control device is configured to analyze the image of the ground pattern acquired by the pattern acquiring device to identify the pattern, and determine, based on the database, whether the pattern of the ground pattern of the substitute currency matches the pattern of the ground pattern associated with the ID of the substitute currency obtained from the reading device, thereby to determine authenticity of the substitute currency.
Kit for a Game System and Method of Use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
GAME APPARATUS AND METHOD
A game apparatus and method of play using a frustum board having a plurality of attachment nodes; and, a plurality of accessories, wherein the board and accessories are comprised of one or more attachment nodes; a set of playing currency; one or more distinguishable sets of playing characters; and, a means of chance. The board may be further comprised of one or more projections, wherein each projection is comprised of one or more attachment nodes and may further include one or more functional elements. The board may be uniquely themed and decorated to appeal to a variety of consumers.
Method of weighting chess pieces
A method of weighting a chess piece, comprising the steps of creating a first cavity in a base of the chess piece, and filling the first cavity with a powdered metal. The method also includes the step of creating a second cavity in the base, and filling the second cavity with an electronic sensor so that the piece may communicate electronically with a sensory chess board.