A63F2003/0489

SYSTEM AND METHOD FOR MINDSET TRAINING
20220051582 · 2022-02-17 ·

The present invention relates to a software-based system and method of mindset training with gamification, implemented on stand-alone computing devices or over a network using computing devices. More specifically, the present invention relates to modifying the mindset of users of the system and method by means of mindset goal specification and corresponding mindset content curation, mindset conditioning games, social network engagement, and performance tracking.

BEHAVIOR SHAPING USING A CONSTRUCTION TOY
20170270815 · 2017-09-21 · ·

A method includes acquiring individual assessment data that comprises behavior from player of a construction toy. The construction toy includes at least one sensor to detect an activity of the player with the construction toy. The method further includes determining a goal for the player based on the individual assessment data and a set of group assessment data. The method also includes providing a teaching based on the goal. The method includes permitting the player to play with the construction toy with reduced monitoring or intervention by the processing device during a free play period. The method further includes in response to a determination that free play period is over, prompting the player to perform an activity based on the goal. The method also includes in response to a determination that the player has completed the activity, providing a first reinforcement message to the player.

VIRTUAL ASSESSMENT INSTRUMENTS FOR ANXIETY AND SELF-ESTEEM
20230267847 · 2023-08-24 ·

A system and method for providing anxiety and/or self-esteem assessments of a user, such as a mental health counselor in training, a student or a client, using a virtual reality device. The method includes programming the virtual reality device with a plurality of scenarios for counseling a virtual patient, selecting various parameters by the user to identify one of the scenarios, operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient, and assessing the anxiety and self-esteem of the user from the virtual counseling session. The method could include uploading the virtual counseling session and assessments to a virtual reality server platform to be processed and analyzed.

VIRTUAL REALITY MODULE FOR MENTAL HEALTH COUNSELING SKILLS TRAINING
20230267846 · 2023-08-24 ·

A system and method for using a virtual reality device to provide skills training for mental health counseling. The method includes programming the virtual reality device with a plurality of scenarios for counseling a virtual patient, selecting various parameters by a user to identify one of the scenarios, and operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient. The method could include uploading the virtual counseling session to a virtual reality server platform to be processed and analyzed, performing a pre-evaluation of the counseling skills of the user before initiating the selected scenario and performing the virtual counseling session and performing a post-evaluation of the counseling skills of the user after performing the virtual counseling session.

Therapeutic customizable game board system
11786804 · 2023-10-17 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
20210316207 · 2021-10-14 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Apparatus and methods for providing interactive play experience
11074830 · 2021-07-27 · ·

A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.

Systems and methods to play a cognitive skills game

A cognitive skills game system is provided to teach players cognitive skills. The game system comprises a randomizing device, a game board comprising a game progression, a plurality of player identifiers, a plurality of predefined challenges and a set of rules. Each of the plurality of predefined challenges corresponds to a plurality of predefined expected responses. Each of the plurality of predefined expected responses corresponds to a response reward. The set of rules defining the rules to map an actual response of a player to the plurality of predefined expected responses and the response reward. The response reward defining a player progression of the player identifier along the game progression and the set of rules also defining a game winning condition.

Behavior shaping using a construction toy
10163361 · 2018-12-25 · ·

A method includes acquiring individual assessment data that includes behavior from player of a construction toy. The construction toy includes at least one sensor to detect an activity of the player with the construction toy. The method further includes determining a goal for the player based on the individual assessment data and a set of group assessment data. The method also includes providing a teaching based on the goal. The method includes permitting the player to play with the construction toy with reduced monitoring or intervention by the processing device during a free play period. The method further includes in response to a determination that free play period is over, prompting the player to perform an activity based on the goal. The method also includes in response to a determination that the player has completed the activity, providing a first reinforcement message to the player.

CHILDREN'S LEARNING GAME
20180280788 · 2018-10-04 · ·

Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.