Patent classifications
A63F2009/0698
RECORDING MEDIUM AND GAME CONTROL METHOD
A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.
Recording medium and game control method
A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.
RECORDING MEDIUM AND GAME CONTROL METHOD
A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.
Vertically stacked educational building block device
A vertically stacked educational building block device, which comprises a base, a building block base, a building block set and at least one picture card. The building block base comprises a bottom wall, several parallel and equidistantly arranged grid bars on two sides of top end of bottom wall, two sidewalls located at both ends of bottom wall and two top bars connected to the top end of grid bars and sidewalls. The building block device can be combined with a picture card to generate another game mode, which can be played by two persons together, so as to enhance the content and gameplay of the game, the building block game is more diversified, the fun of is enhanced, exciting the interest and benefit of play.
Intelligence toy used with graph cards
An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.
PUZZLE SET
A puzzle set with a plurality of puzzle pieces is provided. Each puzzle piece has at least four puzzle piece sections. The puzzle piece sections comprise a shape that is square, hexagonal, octagonal, circular or any geometric shape. Also, the plurality of the puzzle pieces comprises different geometric shapes such as I-shaped, T-shaped, L-shaped, O-shaped, S-shaped, J-shaped, and Z-shaped. The plurality of the puzzle pieces are arranged against, connected to each other, or stack on each other to shape the pattern of the puzzle pattern and complete the puzzle.
Educational game box
A game box for storing game properties and for single-player or two-player game, comprises a first box body, comprising a first base and a first building block base, the first base is provided with a first holding space, the first building block base covers the top of the first base, both ends of rear side are pin connected to both ends of rear side of the first base; an inserting holder, arranged at one end of the first box body, and there is a slot in the top surface of the inserting holder; at least one card, which can be inserted into the slot, and a pattern is printed on the surface of the card; and a first building block set, which can be laid in the locating recess holes of the first building block base.
INTELLIGENCE TOY USED WITH GRAPH CARDS
An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.
Game pieces and a set of such game pieces
Game piece in the form of a polyomino or polycube or similar, consisting of a number of blocks (5) that are put together in an orthogonal pattern, characterized in that the game piece (4) comprises at least two parts (6) that are each formed by a number of aforementioned blocks (5) connected together in a fixed way, whereby these parts (6) are slidably coupled with respect to one another in such a way that they enable a number of forms of game pieces (4) to be formed with the game piece (4) concerned.
PUZZLE BOARD AND A SET OF ACCOMPANYING PUZZLE PIECES AND BLOCKING PIECES
Puzzle board having regular positions forming a two-dimensional field and a set of accompanying puzzle pieces, comprising a number of spheres connected to each other in a mono-axial, biaxial-orthogonal or hexaxial pattern, wherein each position is provided with a circular opening in the puzzle board, wherein the spheres correspond to the openings in the puzzle board, and wherein it is intended as a puzzle to cover all positions with the available set of puzzle pieces wherein the puzzle board has one or more blocking grooves, wherein the blocking grooves connect the openings of multiple adjacent positions of the puzzle board, and wherein each blocking groove comprises a blocking piece, movable through the blocking groove and intended for blocking a position of the puzzle board in the blocking groove, and wherein the location of the blocking grooves on the puzzle board is determined such that the puzzle always has at least one solution for each blocking arrangement.